Ghost Teleporting (#2071)
* Fix? Nuked everything and put my code back in, hope everything works * Nullable fix? * nullable fix electric boogaloo * Haha nullable error go brrr send help * Cleanup and fix not clearing the button list * Remove unnecessary brackets and parentheses Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -17,8 +18,6 @@ namespace Content.Shared.GameObjects.Components.Observer
|
||||
public bool CanPickup() => false;
|
||||
public bool CanEmote() => false;
|
||||
public bool CanAttack() => false;
|
||||
public bool CanShiver() => false;
|
||||
public bool CanSweat() => false;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -35,7 +34,65 @@ namespace Content.Shared.GameObjects.Components.Observer
|
||||
[Serializable, NetSerializable]
|
||||
public class ReturnToBodyComponentMessage : ComponentMessage
|
||||
{
|
||||
public ReturnToBodyComponentMessage() => Directed = true;
|
||||
public ReturnToBodyComponentMessage()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpRequestMessage : ComponentMessage
|
||||
{
|
||||
public EntityUid PlayerTarget;
|
||||
public string WarpName;
|
||||
public GhostWarpRequestMessage(EntityUid playerTarget = default, string warpTarget = default)
|
||||
{
|
||||
WarpName = warpTarget;
|
||||
PlayerTarget = playerTarget;
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostRequestWarpPointData : ComponentMessage
|
||||
{
|
||||
public GhostRequestWarpPointData()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostRequestPlayerNameData : ComponentMessage
|
||||
{
|
||||
public GhostRequestPlayerNameData()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostReplyWarpPointData : ComponentMessage
|
||||
{
|
||||
public List<string> WarpName;
|
||||
|
||||
public GhostReplyWarpPointData(List<string> warpName)
|
||||
{
|
||||
WarpName = warpName;
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostReplyPlayerNameData : ComponentMessage
|
||||
{
|
||||
public Dictionary<EntityUid,string> PlayerNames;
|
||||
|
||||
public GhostReplyPlayerNameData(Dictionary<EntityUid, string> playerNameDict)
|
||||
{
|
||||
PlayerNames = playerNameDict;
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,3 +102,5 @@ namespace Content.Shared.GameObjects.Components.Observer
|
||||
public ReturnToCloneComponentMessage() => Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user