Ghost Teleporting (#2071)

* Fix?

Nuked everything and put my code back in, hope everything works

* Nullable fix?

* nullable fix electric boogaloo

* Haha nullable error go brrr

send help

* Cleanup and fix not clearing the button list

* Remove unnecessary brackets and parentheses

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
NuclearWinter
2020-10-16 13:36:20 -05:00
committed by GitHub
parent b1fe4bad01
commit b4ea6857cd
5 changed files with 298 additions and 35 deletions

View File

@@ -1,23 +1,29 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Markers;
using Content.Server.Players;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Observer
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent
{
private bool _canReturnToBody = true;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody
{
@@ -38,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Observer
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
public override void HandleMessage(ComponentMessage message, IComponent component)
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
@@ -51,40 +57,88 @@ namespace Content.Server.GameObjects.Components.Observer
case PlayerDetachedMsg msg:
msg.OldPlayer.VisibilityMask &= ~(int) VisibilityFlags.Ghost;
break;
default:
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
ICommonSession session = null)
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
{
case ReturnToBodyComponentMessage reenter:
if (!Owner.TryGetComponent(out IActorComponent actor) || !CanReturnToBody) break;
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
case ReturnToBodyComponentMessage _:
if (!Owner.TryGetComponent(out IActorComponent? actor) ||
!CanReturnToBody)
{
actor.playerSession.ContentData().Mind.UnVisit();
Owner.Delete();
break;
}
if (netChannel == actor.playerSession.ConnectedClient)
{
var o = actor.playerSession.ContentData()!.Mind;
o?.UnVisit();
Owner.Delete();
}
break;
case ReturnToCloneComponentMessage reenter:
case ReturnToCloneComponentMessage _:
if (Owner.TryGetComponent(out VisitingMindComponent mind))
if (Owner.TryGetComponent(out VisitingMindComponent? mind))
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostReturnMessage(mind.Mind));
}
break;
default:
case GhostWarpRequestMessage warp:
if (warp.PlayerTarget != default)
{
foreach (var player in _playerManager.GetAllPlayers())
{
if (player.AttachedEntity != null && warp.PlayerTarget == player.AttachedEntity.Uid)
{
session?.AttachedEntity!.Transform.Coordinates =
player.AttachedEntity.Transform.Coordinates;
}
}
}
else
{
foreach (var warpPoint in FindWaypoints())
{
if (warp.WarpName == warpPoint.Location)
{
session?.AttachedEntity!.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates ;
}
}
}
break;
case GhostRequestPlayerNameData _:
var playerNames = new Dictionary<EntityUid, string>();
foreach (var names in _playerManager.GetAllPlayers())
{
if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
{
playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
}
}
SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
break;
case GhostRequestWarpPointData _:
var warpPoints = FindWaypoints();
var warpName = new List<string>();
foreach (var point in warpPoints)
{
warpName.Add(point.Location);
}
SendNetworkMessage(new GhostReplyWarpPointData(warpName));
break;
}
}
private List<WarpPointComponent> FindWaypoints()
{
var comp = IoCManager.Resolve<IComponentManager>();
return comp.EntityQuery<WarpPointComponent>().ToList();
}
public class GhostReturnMessage : EntitySystemMessage
{
public GhostReturnMessage(Mind sender)