Ghost Teleporting (#2071)

* Fix?

Nuked everything and put my code back in, hope everything works

* Nullable fix?

* nullable fix electric boogaloo

* Haha nullable error go brrr

send help

* Cleanup and fix not clearing the button list

* Remove unnecessary brackets and parentheses

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
NuclearWinter
2020-10-16 13:36:20 -05:00
committed by GitHub
parent b1fe4bad01
commit b4ea6857cd
5 changed files with 298 additions and 35 deletions

View File

@@ -1,16 +1,18 @@
using Content.Client.GameObjects.Components.Observer;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Vector2 = Robust.Shared.Maths.Vector2;
using Robust.Shared.Localization;
namespace Content.Client.UserInterface
{
public class GhostGui : Control
{
public readonly Button ReturnToBody = new Button() {Text = Loc.GetString("Return to body")};
private GhostComponent _owner;
private readonly Button _returnToBody = new Button() {Text = Loc.GetString("Return to body")};
private readonly Button _ghostWarp = new Button() {Text = Loc.GetString("Ghost Warp")};
private readonly GhostComponent _owner;
public GhostGui(GhostComponent owner)
{
@@ -18,18 +20,124 @@ namespace Content.Client.UserInterface
_owner = owner;
var targetMenu = new GhostTargetWindow(owner);
MouseFilter = MouseFilterMode.Ignore;
ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
_ghostWarp.OnPressed += args => targetMenu.Populate();
_returnToBody.OnPressed += args => owner.SendReturnToBodyMessage();
AddChild(ReturnToBody);
AddChild(new HBoxContainer
{
Children =
{
_returnToBody,
_ghostWarp
}
});
Update();
}
public void Update()
{
ReturnToBody.Disabled = !_owner.CanReturnToBody;
_returnToBody.Disabled = !_owner.CanReturnToBody;
}
}
internal class GhostTargetWindow : SS14Window
{
protected override Vector2? CustomSize => (300, 450);
private readonly GhostComponent _owner;
private readonly VBoxContainer _buttonContainer;
public GhostTargetWindow(GhostComponent owner)
{
Title = "Ghost Warp";
_owner = owner;
_owner.GhostRequestWarpPoint();
_owner.GhostRequestPlayerNames();
var margin = new MarginContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
};
_buttonContainer = new VBoxContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.Fill,
SeparationOverride = 5,
};
var scrollBarContainer = new ScrollContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand
};
margin.AddChild(scrollBarContainer);
scrollBarContainer.AddChild(_buttonContainer);
Contents.AddChild(margin);
}
public void Populate()
{
_buttonContainer.DisposeAllChildren();
AddButtonPlayers();
AddButtonLocations();
OpenCentered();
}
private void AddButtonPlayers()
{
foreach (var (key, value) in _owner.PlayerNames)
{
var currentButtonRef = new Button
{
Text = value,
TextAlign = Label.AlignMode.Right,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1,
CustomMinimumSize = (230, 20),
ClipText = true,
};
currentButtonRef.OnPressed += (args) =>
{
_owner.SendGhostWarpRequestMessage(key);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
private void AddButtonLocations()
{
foreach (var name in _owner.WarpNames)
{
var currentButtonRef = new Button
{
Text = $"Warp: {name}",
TextAlign = Label.AlignMode.Right,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1,
CustomMinimumSize = (230,20),
ClipText = true,
};
currentButtonRef.OnPressed += (args) =>
{
_owner.SendGhostWarpRequestMessage(default,name);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
}
}