Admin Tool: Observe entities in an extra viewport (#36969)
* camera * add console command * change verb name to camera * placeholder text * add button to player panel * orks are indeed the best * visibility flag fix * not a datafield * more follower fixes * more cleanup * add zooming * resizing real * remove commented out code * remove AddForceSend * comment * Use OS window and add some comments * fix comments and variable name * Needs RT update * Minor grammarchange * Fix warning * Cleanup * almost working... * fix bug * oswindow update * Remove need for RequestClosed. --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
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Content.Shared/Administration/AdminCameraEuiState.cs
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Content.Shared/Administration/AdminCameraEuiState.cs
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using Content.Shared.Eui;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.Administration;
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[Serializable, NetSerializable]
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public sealed partial class AdminCameraEuiState(NetEntity? camera, string name, GameTick tick) : EuiStateBase
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{
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/// <summary>
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/// The camera entity we will use for the window.
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/// </summary>
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public readonly NetEntity? Camera = camera;
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/// <summary>
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/// The name of the observed entity.
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/// </summary>
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public readonly string Name = name;
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/// <summary>
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/// The current tick time, needed for cursed reasons.
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/// </summary>
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public readonly GameTick Tick = tick;
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}
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[Serializable, NetSerializable]
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public sealed partial class AdminCameraFollowMessage : EuiMessageBase;
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