Admin Tool: Observe entities in an extra viewport (#36969)

* camera

* add console command

* change verb name to camera

* placeholder text

* add button to player panel

* orks are indeed the best

* visibility flag fix

* not a datafield

* more follower fixes

* more cleanup

* add zooming

* resizing real

* remove commented out code

* remove AddForceSend

* comment

* Use OS window and add some comments

* fix comments and variable name

* Needs RT update

* Minor grammarchange

* Fix warning

* Cleanup

* almost working...

* fix bug

* oswindow update

* Remove need for RequestClosed.

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
This commit is contained in:
slarticodefast
2025-07-25 18:53:01 +02:00
committed by GitHub
parent f501b1b57f
commit b4e81cb8f2
19 changed files with 525 additions and 24 deletions

View File

@@ -0,0 +1,97 @@
using Content.Server.Administration.Managers;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Eui;
using Content.Shared.Follower;
using Content.Shared.Coordinates;
using Robust.Server.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using JetBrains.Annotations;
namespace Content.Server.Administration.UI;
/// <summary>
/// Admin Eui for opening a viewport window to observe entities.
/// Use the "Open Camera" admin verb or the "camera" command to open.
/// </summary>
[UsedImplicitly]
public sealed partial class AdminCameraEui : BaseEui
{
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly FollowerSystem _follower = default!;
private readonly PvsOverrideSystem _pvs = default!;
private readonly SharedViewSubscriberSystem _viewSubscriber = default!;
private static readonly EntProtoId CameraProtoId = "AdminCamera";
private readonly EntityUid _target;
private EntityUid? _camera;
public AdminCameraEui(EntityUid target)
{
IoCManager.InjectDependencies(this);
_follower = _entityManager.System<FollowerSystem>();
_pvs = _entityManager.System<PvsOverrideSystem>();
_viewSubscriber = _entityManager.System<SharedViewSubscriberSystem>();
_target = target;
}
public override void Opened()
{
base.Opened();
_camera = CreateCamera(_target, Player);
StateDirty();
}
public override void Closed()
{
base.Closed();
_entityManager.DeleteEntity(_camera);
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
switch (msg)
{
case AdminCameraFollowMessage:
if (!_admin.HasAdminFlag(Player, AdminFlags.Admin) || Player.AttachedEntity == null)
return;
_follower.StartFollowingEntity(Player.AttachedEntity.Value, _target);
break;
default:
break;
}
}
public override EuiStateBase GetNewState()
{
var name = _entityManager.GetComponent<MetaDataComponent>(_target).EntityName;
var netEnt = _entityManager.GetNetEntity(_camera);
return new AdminCameraEuiState(netEnt, name, _timing.CurTick);
}
private EntityUid CreateCamera(EntityUid target, ICommonSession observer)
{
// Spawn a camera entity attached to the target.
var coords = target.ToCoordinates();
var camera = _entityManager.SpawnAttachedTo(CameraProtoId, coords);
// Allow the user to see the entities near the camera.
// This also force sends the camera entity to the user, overriding the visibility flags.
// (The camera entity has its visibility flags set to VisibilityFlags.Admin so that cheat clients can't see it)
_viewSubscriber.AddViewSubscriber(camera, observer);
return camera;
}
}