Admin Tool: Observe entities in an extra viewport (#36969)
* camera * add console command * change verb name to camera * placeholder text * add button to player panel * orks are indeed the best * visibility flag fix * not a datafield * more follower fixes * more cleanup * add zooming * resizing real * remove commented out code * remove AddForceSend * comment * Use OS window and add some comments * fix comments and variable name * Needs RT update * Minor grammarchange * Fix warning * Cleanup * almost working... * fix bug * oswindow update * Remove need for RequestClosed. --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
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Content.Server/Administration/UI/AdminCameraEui.cs
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97
Content.Server/Administration/UI/AdminCameraEui.cs
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using Content.Server.Administration.Managers;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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using Content.Shared.Follower;
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using Content.Shared.Coordinates;
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using Robust.Server.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using JetBrains.Annotations;
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namespace Content.Server.Administration.UI;
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/// <summary>
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/// Admin Eui for opening a viewport window to observe entities.
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/// Use the "Open Camera" admin verb or the "camera" command to open.
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/// </summary>
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[UsedImplicitly]
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public sealed partial class AdminCameraEui : BaseEui
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{
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly FollowerSystem _follower = default!;
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private readonly PvsOverrideSystem _pvs = default!;
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private readonly SharedViewSubscriberSystem _viewSubscriber = default!;
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private static readonly EntProtoId CameraProtoId = "AdminCamera";
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private readonly EntityUid _target;
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private EntityUid? _camera;
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public AdminCameraEui(EntityUid target)
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{
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IoCManager.InjectDependencies(this);
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_follower = _entityManager.System<FollowerSystem>();
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_pvs = _entityManager.System<PvsOverrideSystem>();
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_viewSubscriber = _entityManager.System<SharedViewSubscriberSystem>();
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_target = target;
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}
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public override void Opened()
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{
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base.Opened();
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_camera = CreateCamera(_target, Player);
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StateDirty();
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}
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public override void Closed()
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{
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base.Closed();
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_entityManager.DeleteEntity(_camera);
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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switch (msg)
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{
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case AdminCameraFollowMessage:
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if (!_admin.HasAdminFlag(Player, AdminFlags.Admin) || Player.AttachedEntity == null)
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return;
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_follower.StartFollowingEntity(Player.AttachedEntity.Value, _target);
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break;
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default:
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break;
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}
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}
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public override EuiStateBase GetNewState()
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{
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var name = _entityManager.GetComponent<MetaDataComponent>(_target).EntityName;
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var netEnt = _entityManager.GetNetEntity(_camera);
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return new AdminCameraEuiState(netEnt, name, _timing.CurTick);
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}
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private EntityUid CreateCamera(EntityUid target, ICommonSession observer)
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{
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// Spawn a camera entity attached to the target.
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var coords = target.ToCoordinates();
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var camera = _entityManager.SpawnAttachedTo(CameraProtoId, coords);
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// Allow the user to see the entities near the camera.
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// This also force sends the camera entity to the user, overriding the visibility flags.
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// (The camera entity has its visibility flags set to VisibilityFlags.Admin so that cheat clients can't see it)
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_viewSubscriber.AddViewSubscriber(camera, observer);
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return camera;
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}
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}
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