Fix damage flipflops (#13666)

This commit is contained in:
metalgearsloth
2023-01-24 07:50:35 +11:00
committed by GitHub
parent 86088c535c
commit b4e43b2668
3 changed files with 26 additions and 7 deletions

View File

@@ -65,16 +65,22 @@ namespace Content.Client.Buckle
private void OnAppearanceChange(EntityUid uid, BuckleComponent component, ref AppearanceChangeEvent args) private void OnAppearanceChange(EntityUid uid, BuckleComponent component, ref AppearanceChangeEvent args)
{ {
if (!TryComp<RotationVisualsComponent>(uid, out var rotVisuals))
return;
if (!_appearanceSystem.TryGetData<int>(uid, StrapVisuals.RotationAngle, out var angle, args.Component) || if (!_appearanceSystem.TryGetData<int>(uid, StrapVisuals.RotationAngle, out var angle, args.Component) ||
!_appearanceSystem.TryGetData<bool>(uid, BuckleVisuals.Buckled, out var buckled, args.Component) || !_appearanceSystem.TryGetData<bool>(uid, BuckleVisuals.Buckled, out var buckled, args.Component) ||
!buckled || !buckled ||
args.Sprite == null) args.Sprite == null)
{ {
_rotationVisualizerSystem.SetHorizontalAngle(uid, RotationVisualsComponent.DefaultRotation, rotVisuals);
return; return;
} }
// Animate strapping yourself to something at a given angle // Animate strapping yourself to something at a given angle
_rotationVisualizerSystem.AnimateSpriteRotation(args.Sprite, Angle.FromDegrees(angle), 0.125f); _rotationVisualizerSystem.SetHorizontalAngle(uid, Angle.FromDegrees(angle), rotVisuals);
// TODO: Dump this when buckle is better
_rotationVisualizerSystem.AnimateSpriteRotation(uid, args.Sprite, rotVisuals.HorizontalRotation, 0.125f);
} }
} }
} }

View File

@@ -7,6 +7,18 @@ namespace Content.Client.Rotation;
public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsComponent> public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsComponent>
{ {
public void SetHorizontalAngle(EntityUid uid, Angle angle, RotationVisualsComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.HorizontalRotation.Equals(angle))
return;
component.HorizontalRotation = angle;
Dirty(component);
}
protected override void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args) protected override void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args)
{ {
base.OnAppearanceChange(uid, component, ref args); base.OnAppearanceChange(uid, component, ref args);
@@ -20,10 +32,10 @@ public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsC
switch (state) switch (state)
{ {
case RotationState.Vertical: case RotationState.Vertical:
AnimateSpriteRotation(args.Sprite, component.VerticalRotation, component.AnimationTime); AnimateSpriteRotation(uid, args.Sprite, component.VerticalRotation, component.AnimationTime);
break; break;
case RotationState.Horizontal: case RotationState.Horizontal:
AnimateSpriteRotation(args.Sprite, component.HorizontalRotation, component.AnimationTime); AnimateSpriteRotation(uid, args.Sprite, component.HorizontalRotation, component.AnimationTime);
break; break;
} }
} }
@@ -31,14 +43,14 @@ public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsC
/// <summary> /// <summary>
/// Rotates a sprite between two animated keyframes given a certain time. /// Rotates a sprite between two animated keyframes given a certain time.
/// </summary> /// </summary>
public void AnimateSpriteRotation(SpriteComponent spriteComp, Angle rotation, float animationTime) public void AnimateSpriteRotation(EntityUid uid, SpriteComponent spriteComp, Angle rotation, float animationTime)
{ {
if (spriteComp.Rotation.Equals(rotation)) if (spriteComp.Rotation.Equals(rotation))
{ {
return; return;
} }
var animationComp = EnsureComp<AnimationPlayerComponent>(spriteComp.Owner); var animationComp = EnsureComp<AnimationPlayerComponent>(uid);
const string animationKey = "rotate"; const string animationKey = "rotate";
// Stop the current rotate animation and then start a new one // Stop the current rotate animation and then start a new one
if (AnimationSystem.HasRunningAnimation(animationComp, animationKey)) if (AnimationSystem.HasRunningAnimation(animationComp, animationKey))

View File

@@ -3,11 +3,12 @@ namespace Content.Client.Rotation;
[RegisterComponent] [RegisterComponent]
public sealed class RotationVisualsComponent : Component public sealed class RotationVisualsComponent : Component
{ {
public static readonly Angle DefaultRotation = Angle.FromDegrees(90);
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public Angle VerticalRotation = 0; public Angle VerticalRotation = 0;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)] public Angle HorizontalRotation = DefaultRotation;
public Angle HorizontalRotation = Angle.FromDegrees(90);
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float AnimationTime = 0.125f; public float AnimationTime = 0.125f;