fix reflected projectiles dealing stamina damage (#17648)
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@@ -31,55 +31,52 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
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return;
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var otherEntity = args.OtherEntity;
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var target = args.OtherEntity;
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// it's here so this check is only done once before possible hit
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var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
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RaiseLocalEvent(otherEntity, ref attemptEv);
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RaiseLocalEvent(target, ref attemptEv);
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if (attemptEv.Cancelled)
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{
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SetShooter(component, otherEntity);
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SetShooter(component, target);
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return;
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}
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var otherName = ToPrettyString(otherEntity);
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var ev = new ProjectileHitEvent(target);
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RaiseLocalEvent(uid, ref ev);
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var otherName = ToPrettyString(target);
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var direction = args.OurBody.LinearVelocity.Normalized();
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances, origin: component.Shooter);
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var deleted = Deleted(otherEntity);
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var modifiedDamage = _damageableSystem.TryChangeDamage(target, component.Damage, component.IgnoreResistances, origin: component.Shooter);
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var deleted = Deleted(target);
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if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
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{
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if (modifiedDamage.Total > FixedPoint2.Zero && !deleted)
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{
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RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { otherEntity }), Filter.Pvs(otherEntity, entityManager: EntityManager));
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RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { target }), Filter.Pvs(target, entityManager: EntityManager));
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}
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_adminLogger.Add(LogType.BulletHit,
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HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
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HasComp<ActorComponent>(target) ? LogImpact.Extreme : LogImpact.High,
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$"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {otherName:target} and dealt {modifiedDamage.Total:damage} damage");
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}
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if (!deleted)
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{
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_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
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_sharedCameraRecoil.KickCamera(otherEntity, direction);
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_guns.PlayImpactSound(target, modifiedDamage, component.SoundHit, component.ForceSound);
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_sharedCameraRecoil.KickCamera(target, direction);
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}
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var ev = new ProjectileCollideEvent(uid, false);
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RaiseLocalEvent(args.OtherEntity, ref ev);
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component.DamagedEntity = true;
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if (!ev.Cancelled)
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if (component.DeleteOnCollide)
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{
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component.DamagedEntity = true;
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QueueDel(uid);
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}
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if (component.DeleteOnCollide)
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{
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QueueDel(uid);
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}
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if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform))
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{
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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}
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if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform))
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{
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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}
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}
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}
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