Fixed airlock maintenance panel showing when the airlock was open (#346)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
375813e5e2
commit
b496e8ef29
@@ -62,6 +62,16 @@ namespace Content.Server.GameObjects.Components.Doors
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_wires.SetStatus(WiresStatus.PowerIndicator, _localizationMgr.GetString(powerMessage));
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}
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protected override DoorState State
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{
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set
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{
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base.State = value;
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// Only show the maintenance panel if the airlock is closed
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_wires.IsPanelVisible = value == DoorState.Closed;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -71,7 +81,7 @@ namespace Content.Server.GameObjects.Components.Doors
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protected override void ActivateImpl(ActivateEventArgs args)
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{
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if (_wires.IsOpen)
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if (_wires.IsPanelOpen)
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{
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if (args.User.TryGetComponent(out IActorComponent actor))
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{
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@@ -174,11 +184,11 @@ namespace Content.Server.GameObjects.Components.Doors
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{
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if (eventArgs.AttackWith.HasComponent<CrowbarComponent>() && !IsPowered())
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{
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if (_state == DoorState.Closed)
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if (State == DoorState.Closed)
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{
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Open();
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}
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else if(_state == DoorState.Open)
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else if(State == DoorState.Open)
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{
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Close();
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}
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