Refactor chemical injection to be ECS (#4296)
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using System;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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/// <summary>
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/// On colliding with an entity that has a bloodstream will dump its solution onto them.
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/// </summary>
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[RegisterComponent]
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internal sealed class SolutionInjectOnCollideComponent : Component
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{
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public override string Name => "SolutionInjectOnCollide";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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}
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}
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