Removes half-implemented ConduitLayer from piping (#2957)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2021-01-08 17:05:29 -06:00
committed by GitHub
parent e84e387972
commit b46b890618
12 changed files with 17 additions and 38 deletions

View File

@@ -22,12 +22,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
public PipeDirection PipeDirection { get => _pipeDirection; set => SetPipeDirection(value); }
private PipeDirection _pipeDirection;
/// <summary>
/// Controls what visuals are applied in <see cref="PipeVisualizer"/>.
/// </summary>
public ConduitLayer ConduitLayer => _conduitLayer;
private ConduitLayer _conduitLayer;
[ViewVariables]
private IPipeNet _pipeNet = PipeNet.NullNet;
@@ -69,7 +63,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
base.ExposeData(serializer);
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
serializer.DataField(this, x => x.LocalAir, "gasMixture", new GasMixture(DefaultVolume));
serializer.DataField(ref _conduitLayer, "conduitLayer", ConduitLayer.Two);
}
public override void Initialize(IEntity owner)
@@ -138,7 +131,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
private void UpdateAppearance()
{
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection, ConduitLayer));
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection));
}
private void SetPipeDirection(PipeDirection pipeDirection)