Removes half-implemented ConduitLayer from piping (#2957)
Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -97,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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private void UpdateAppearance()
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{
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if (_inletPipe == null || _outletPipe == null) return;
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_appearance?.SetData(PumpVisuals.VisualState, new PumpVisualState(_initialInletDirection, _initialOutletDirection, _inletPipe.ConduitLayer, _outletPipe.ConduitLayer, PumpEnabled));
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_appearance?.SetData(PumpVisuals.VisualState, new PumpVisualState(_initialInletDirection, _initialOutletDirection, PumpEnabled));
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}
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private void SetPipes()
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