Removes half-implemented ConduitLayer from piping (#2957)
Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -62,7 +62,6 @@ namespace Content.Client.GameObjects.Components.Atmos
|
||||
{
|
||||
var stateId = "pipe";
|
||||
stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
|
||||
stateId += (int) pipeVisualState.ConduitLayer;
|
||||
return stateId;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user