Disarm 1984 (#8872)
This commit is contained in:
@@ -1,16 +1,20 @@
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using Content.Server.Actions.Events;
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using Content.Server.Administration.Logs;
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using Content.Server.CombatMode.Disarm;
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using Content.Server.Hands.Components;
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using Content.Server.Popups;
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using Content.Server.Weapon.Melee;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.CombatMode;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Stunnable;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Physics;
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namespace Content.Server.CombatMode
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{
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@@ -38,9 +42,17 @@ namespace Content.Server.CombatMode
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if (!_actionBlockerSystem.CanAttack(args.Performer))
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return;
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if (TryComp<HandsComponent>(args.Performer, out var hands)
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&& hands.ActiveHand != null
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&& !hands.ActiveHand.IsEmpty)
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{
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_popupSystem.PopupEntity(Loc.GetString("disarm-action-free-hand"), args.Performer, Filter.Entities(args.Performer));
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return;
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}
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EntityUid? inTargetHand = null;
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if (EntityManager.TryGetComponent<HandsComponent>(args.Target, out HandsComponent? targetHandsComponent)
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if (TryComp<HandsComponent>(args.Target, out HandsComponent? targetHandsComponent)
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&& targetHandsComponent.ActiveHand != null
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&& !targetHandsComponent.ActiveHand.IsEmpty)
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{
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@@ -64,8 +76,8 @@ namespace Content.Server.CombatMode
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var filterOther = filterAll.RemoveWhereAttachedEntity(e => e == args.Performer);
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args.Handled = true;
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if (_random.Prob(component.DisarmFailChance))
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var chance = CalculateDisarmChance(args.Performer, args.Target, inTargetHand, component);
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if (_random.Prob(chance))
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{
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SoundSystem.Play(component.DisarmFailSound.GetSound(), Filter.Pvs(args.Performer), args.Performer, AudioHelpers.WithVariation(0.025f));
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@@ -89,8 +101,40 @@ namespace Content.Server.CombatMode
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SoundSystem.Play(component.DisarmSuccessSound.GetSound(), filterAll, args.Performer, AudioHelpers.WithVariation(0.025f));
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_adminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}");
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var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = component.DisarmPushChance };
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var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = chance };
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RaiseLocalEvent(args.Target, eventArgs);
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}
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private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, EntityUid? inTargetHand, SharedCombatModeComponent disarmerComp)
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{
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float healthMod = 0;
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if (TryComp<DamageableComponent>(disarmer, out var disarmerDamage) && TryComp<DamageableComponent>(disarmed, out var disarmedDamage))
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{
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// I wanted this to consider their mob state thresholds too but I'm not touching that shitcode after having a go at this.
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healthMod = (((float) disarmedDamage.TotalDamage - (float) disarmerDamage.TotalDamage) / 200); // Ex. You have 0 damage, they have 90, you get a 45% chance increase
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}
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float massMod = 0;
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if (TryComp<PhysicsComponent>(disarmer, out var disarmerPhysics) && TryComp<PhysicsComponent>(disarmed, out var disarmedPhysics))
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{
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if (disarmerPhysics.FixturesMass != 0) // yeah this will never happen but let's not kill the server if it does
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massMod = (((disarmedPhysics.FixturesMass / disarmerPhysics.FixturesMass - 1 ) / 2)); // Ex, you weigh 120, they weigh 70, you get a 29% bonus
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}
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float chance = (disarmerComp.BaseDisarmFailChance - healthMod - massMod);
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if (HasComp<SlowedDownComponent>(disarmer)) // might need to revisit this part after stamina damage, right now this is basically "pre-stun"
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chance += 0.35f;
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if (HasComp<SlowedDownComponent>(disarmed))
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chance -= 0.35f;
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if (inTargetHand != null && TryComp<DisarmMalusComponent>(inTargetHand, out var malus))
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{
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chance += malus.Malus;
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}
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return Math.Clamp(chance, 0f, 1f);
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}
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}
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}
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16
Content.Server/CombatMode/Disarm/DisarmMalusComponent.cs
Normal file
16
Content.Server/CombatMode/Disarm/DisarmMalusComponent.cs
Normal file
@@ -0,0 +1,16 @@
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namespace Content.Server.CombatMode.Disarm
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{
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/// <summary>
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/// Applies a malus to disarm attempts against this item.
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/// </summary>
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[RegisterComponent]
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public sealed class DisarmMalusComponent : Component
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{
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/// <summary>
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/// So, disarm chances are a % chance represented as a value between 0 and 1.
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/// This default would be a 30% penalty to that.
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/// </summary>
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[DataField("malus")]
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public float Malus = 0.3f;
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}
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}
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@@ -36,5 +36,8 @@ namespace Content.Server.Weapon.Melee.EnergySword
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[DataField("litDamageBonus", required: true)]
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public DamageSpecifier LitDamageBonus = default!;
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[DataField("litDisarmMalus", required: true)]
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public float litDisarmMalus = 0.6f;
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}
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}
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@@ -5,6 +5,7 @@ using Content.Shared.Light;
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using Content.Shared.Light.Component;
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using Content.Shared.Toggleable;
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using Content.Shared.Tools.Components;
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using Content.Server.CombatMode.Disarm;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -68,6 +69,11 @@ namespace Content.Server.Weapon.Melee.EnergySword
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item.Size = 5;
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}
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if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
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{
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malus.Malus -= comp.litDisarmMalus;
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}
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SoundSystem.Play(comp.DeActivateSound.GetSound(), Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner);
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comp.Activated = false;
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@@ -85,6 +91,11 @@ namespace Content.Server.Weapon.Melee.EnergySword
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SoundSystem.Play(comp.ActivateSound.GetSound(), Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner);
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if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
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{
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malus.Malus += comp.litDisarmMalus;
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}
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comp.Activated = true;
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}
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@@ -15,10 +15,10 @@ namespace Content.Shared.CombatMode
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private TargetingZone _activeZone;
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[DataField("disarmFailChance")]
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public readonly float DisarmFailChance = 0.4f;
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public readonly float BaseDisarmFailChance = 0.4f;
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[DataField("pushChance")]
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public readonly float DisarmPushChance = 0.4f;
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public readonly float BasePushFailChance = 0.4f;
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[DataField("disarmFailSound")]
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public readonly SoundSpecifier DisarmFailSound = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
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@@ -1,3 +1,5 @@
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disarm-action-free-hand = You need to use a free hand to disarm!
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disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
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disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
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@@ -10,6 +10,7 @@
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Slash: 12.5
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Heat: 12.5
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Blunt: -7
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litDisarmMalus: 0.6
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/e_sword.rsi
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@@ -47,6 +48,8 @@
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right:
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- state: inhand-right-blade
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shader: unshaded
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- type: DisarmMalus
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malus: 0
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- type: entity
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name: pen
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@@ -61,6 +64,7 @@
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Slash: 7.5
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Heat: 7.5
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Blunt: -1
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litDisarmMalus: 0.4
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- type: Sprite
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sprite: Objects/Weapons/Melee/e_dagger.rsi
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layers:
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@@ -98,3 +102,5 @@
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- type: Tag
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tags:
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- Write
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- type: DisarmMalus
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malus: 0
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@@ -89,6 +89,8 @@
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size: 10
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sprite: Objects/Weapons/Melee/combat_knife.rsi
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prefix: inhand
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- type: DisarmMalus
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malus: 0.225
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- type: entity
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name: survival knife
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@@ -18,6 +18,7 @@
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- type: Tag
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tags:
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- CaptainSabre
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- type: DisarmMalus
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- type: entity
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name: katana
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@@ -39,6 +40,7 @@
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- type: Item
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size: 15
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sprite: Objects/Weapons/Melee/katana.rsi
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- type: DisarmMalus
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- type: entity
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name: machete
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@@ -60,6 +62,7 @@
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- type: Item
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size: 15
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sprite: Objects/Weapons/Melee/machete.rsi
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- type: DisarmMalus
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- type: entity
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name: claymore
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@@ -80,3 +83,4 @@
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sprite: Objects/Weapons/Melee/claymore.rsi
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Slots:
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- back
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- type: DisarmMalus
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@@ -27,6 +27,8 @@
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size: 20
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Slots:
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- Belt
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- type: DisarmMalus
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malus: 0.225
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- type: entity
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name: flash
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