Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Salvage.Fulton;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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@@ -61,8 +62,9 @@ public sealed class FultonSystem : SharedFultonSystem
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var metadata = MetaData(uid);
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var oldCoords = xform.Coordinates;
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var offset = _random.NextVector2(1.5f);
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var localPos = TransformSystem.GetInvWorldMatrix(beaconXform.ParentUid)
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.Transform(TransformSystem.GetWorldPosition(beaconXform)) + offset;
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var localPos = Vector2.Transform(
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TransformSystem.GetWorldPosition(beaconXform),
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TransformSystem.GetInvWorldMatrix(beaconXform.ParentUid)) + offset;
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TransformSystem.SetCoordinates(uid, new EntityCoordinates(beaconXform.ParentUid, localPos));
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