Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.Explosion;
|
||||
using Content.Shared.Explosion.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -35,7 +36,7 @@ public sealed partial class ExplosionSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Constructor for the shared <see cref="ExplosionEvent"/> using the server-exclusive explosion classes.
|
||||
/// </summary>
|
||||
private EntityUid CreateExplosionVisualEntity(MapCoordinates epicenter, string prototype, Matrix3 spaceMatrix, ExplosionSpaceTileFlood? spaceData, IEnumerable<ExplosionGridTileFlood> gridData, List<float> iterationIntensity)
|
||||
private EntityUid CreateExplosionVisualEntity(MapCoordinates epicenter, string prototype, Matrix3x2 spaceMatrix, ExplosionSpaceTileFlood? spaceData, IEnumerable<ExplosionGridTileFlood> gridData, List<float> iterationIntensity)
|
||||
{
|
||||
var explosionEntity = Spawn(null, MapCoordinates.Nullspace);
|
||||
var comp = AddComp<ExplosionVisualsComponent>(explosionEntity);
|
||||
|
||||
Reference in New Issue
Block a user