Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)

Replace Matrix3 with Matrix3x2
This commit is contained in:
eoineoineoin
2024-06-02 05:07:41 +01:00
committed by GitHub
parent 21d0b1fd55
commit b44b159431
58 changed files with 236 additions and 215 deletions

View File

@@ -39,8 +39,8 @@ public sealed class StatusIconOverlay : Overlay
var eyeRot = args.Viewport.Eye?.Rotation ?? default;
var xformQuery = _entity.GetEntityQuery<TransformComponent>();
var scaleMatrix = Matrix3.CreateScale(new Vector2(1, 1));
var rotationMatrix = Matrix3.CreateRotation(-eyeRot);
var scaleMatrix = Matrix3Helpers.CreateScale(new Vector2(1, 1));
var rotationMatrix = Matrix3Helpers.CreateRotation(-eyeRot);
var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
@@ -59,9 +59,9 @@ public sealed class StatusIconOverlay : Overlay
if (icons.Count == 0)
continue;
var worldMatrix = Matrix3.CreateTranslation(worldPos);
Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
var worldMatrix = Matrix3Helpers.CreateTranslation(worldPos);
var scaledWorld = Matrix3x2.Multiply(scaleMatrix, worldMatrix);
var matty = Matrix3x2.Multiply(rotationMatrix, scaledWorld);
handle.SetTransform(matty);
var countL = 0;