Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
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@@ -101,7 +101,7 @@ public sealed class GridDraggingSystem : SharedGridDraggingSystem
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if (!_mapManager.TryFindGridAt(mousePos, out var gridUid, out var grid))
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return;
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StartDragging(gridUid, Transform(gridUid).InvWorldMatrix.Transform(mousePos.Position));
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StartDragging(gridUid, Vector2.Transform(mousePos.Position, Transform(gridUid).InvWorldMatrix));
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}
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if (!TryComp(_dragging, out TransformComponent? xform))
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@@ -116,7 +116,7 @@ public sealed class GridDraggingSystem : SharedGridDraggingSystem
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return;
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}
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var localToWorld = xform.WorldMatrix.Transform(_localPosition);
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var localToWorld = Vector2.Transform(_localPosition, xform.WorldMatrix);
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if (localToWorld.EqualsApprox(mousePos.Position, 0.01f)) return;
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