Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)

Replace Matrix3 with Matrix3x2
This commit is contained in:
eoineoineoin
2024-06-02 05:07:41 +01:00
committed by GitHub
parent 21d0b1fd55
commit b44b159431
58 changed files with 236 additions and 215 deletions

View File

@@ -56,8 +56,8 @@ public sealed class DoAfterOverlay : Overlay
// If you use the display UI scale then need to set max(1f, displayscale) because 0 is valid.
const float scale = 1f;
var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
var rotationMatrix = Matrix3.CreateRotation(-rotation);
var scaleMatrix = Matrix3Helpers.CreateScale(new Vector2(scale, scale));
var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
var curTime = _timing.CurTime;
@@ -91,9 +91,9 @@ public sealed class DoAfterOverlay : Overlay
? curTime - _meta.GetPauseTime(uid, meta)
: curTime;
var worldMatrix = Matrix3.CreateTranslation(worldPosition);
Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
var worldMatrix = Matrix3Helpers.CreateTranslation(worldPosition);
var scaledWorld = Matrix3x2.Multiply(scaleMatrix, worldMatrix);
var matty = Matrix3x2.Multiply(rotationMatrix, scaledWorld);
handle.SetTransform(matty);
var offset = 0f;
@@ -151,7 +151,7 @@ public sealed class DoAfterOverlay : Overlay
}
handle.UseShader(null);
handle.SetTransform(Matrix3.Identity);
handle.SetTransform(Matrix3x2.Identity);
}
public Color GetProgressColor(float progress, float alpha = 1f)