IFF console (#10504)
* IFF console * Silly * Color * a * Const bool default * Full stealth as well coz dork. * Infiltrator update
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49
Content.Shared/Shuttles/Components/IFFComponent.cs
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49
Content.Shared/Shuttles/Components/IFFComponent.cs
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using Content.Shared.Shuttles.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Handles what a grid should look like on radar.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedShuttleSystem))]
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public sealed class IFFComponent : Component
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{
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/// <summary>
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/// Should we show IFF by default?
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/// </summary>
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public const bool ShowIFFDefault = true;
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/// <summary>
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/// Default color to use for IFF if no component is found.
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/// </summary>
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public static readonly Color IFFColor = Color.Aquamarine;
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[ViewVariables(VVAccess.ReadWrite), DataField("flags")]
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public IFFFlags Flags = IFFFlags.None;
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/// <summary>
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/// Color for this to show up on IFF.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("color")]
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public Color Color = IFFColor;
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}
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[Flags]
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public enum IFFFlags : byte
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{
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None = 0,
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/// <summary>
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/// Should the label for this grid be hidden at all ranges.
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/// </summary>
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HideLabel,
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/// <summary>
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/// Should the grid hide entirely (AKA full stealth).
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/// Will also hide the label if that is not set.
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/// </summary>
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Hide,
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// TODO: Need one that hides its outline, just replace it with a bunch of triangles or lines or something.
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}
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