IFF console (#10504)

* IFF console

* Silly

* Color

* a

* Const bool default

* Full stealth as well coz dork.

* Infiltrator update
This commit is contained in:
metalgearsloth
2022-08-12 02:58:44 +10:00
committed by GitHub
parent 6feb10502f
commit b4248482c5
20 changed files with 702 additions and 113 deletions

View File

@@ -0,0 +1,64 @@
using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Events;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Shuttles.BUI;
[UsedImplicitly]
public sealed class IFFConsoleBoundUserInterface : BoundUserInterface
{
private IFFConsoleWindow? _window;
public IFFConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new IFFConsoleWindow();
_window.OnClose += Close;
_window.ShowIFF += SendIFFMessage;
_window.ShowVessel += SendVesselMessage;
_window.OpenCenteredLeft();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not IFFConsoleBoundUserInterfaceState bState)
return;
_window?.UpdateState(bState);
}
private void SendIFFMessage(bool obj)
{
SendMessage(new IFFShowIFFMessage()
{
Show = obj,
});
}
private void SendVesselMessage(bool obj)
{
SendMessage(new IFFShowVesselMessage()
{
Show = obj,
});
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Close();
_window = null;
}
}
}