IFF console (#10504)
* IFF console * Silly * Color * a * Const bool default * Full stealth as well coz dork. * Infiltrator update
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64
Content.Client/Shuttles/BUI/IFFConsoleBoundUserInterface.cs
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64
Content.Client/Shuttles/BUI/IFFConsoleBoundUserInterface.cs
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using Content.Client.Shuttles.UI;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Events;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Shuttles.BUI;
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[UsedImplicitly]
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public sealed class IFFConsoleBoundUserInterface : BoundUserInterface
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{
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private IFFConsoleWindow? _window;
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public IFFConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new IFFConsoleWindow();
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_window.OnClose += Close;
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_window.ShowIFF += SendIFFMessage;
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_window.ShowVessel += SendVesselMessage;
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_window.OpenCenteredLeft();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not IFFConsoleBoundUserInterfaceState bState)
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return;
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_window?.UpdateState(bState);
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}
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private void SendIFFMessage(bool obj)
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{
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SendMessage(new IFFShowIFFMessage()
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{
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Show = obj,
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});
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}
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private void SendVesselMessage(bool obj)
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{
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SendMessage(new IFFShowVesselMessage()
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{
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Show = obj,
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});
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Close();
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_window = null;
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}
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}
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}
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