NPC steering tweaks (#17911)
- Slightly less twitchy in melee. - Resteer less. - More aggressive in pursuing running away targets.
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@@ -48,7 +48,7 @@ public sealed class NPCSteeringComponent : Component
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[DataField("lastSteerDirection")]
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public Vector2 LastSteerDirection = Vector2.Zero;
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public const int SteeringFrequency = 10;
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public const int SteeringFrequency = 5;
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/// <summary>
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/// Last position we considered for being stuck.
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