Remove usage of CreateNetMessage. (#7563)
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353a7aa210
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b3e7c7af1f
@@ -49,7 +49,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
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private void LoadPrototypeData(string prototypeData)
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private void LoadPrototypeData(string prototypeData)
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{
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{
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LoadedPrototypes.Add(prototypeData);
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LoadedPrototypes.Add(prototypeData);
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var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
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var msg = new GamePrototypeLoadMessage();
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msg.PrototypeData = prototypeData;
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msg.PrototypeData = prototypeData;
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_netManager.ServerSendToAll(msg); // everyone load it up!
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_netManager.ServerSendToAll(msg); // everyone load it up!
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_prototypeManager.LoadString(prototypeData, true); // server needs it too.
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_prototypeManager.LoadString(prototypeData, true); // server needs it too.
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@@ -63,7 +63,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
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// Just dump all the prototypes on connect, before them missing could be an issue.
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// Just dump all the prototypes on connect, before them missing could be an issue.
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foreach (var prototype in LoadedPrototypes)
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foreach (var prototype in LoadedPrototypes)
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{
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{
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var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
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var msg = new GamePrototypeLoadMessage();
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msg.PrototypeData = prototype;
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msg.PrototypeData = prototype;
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e.Channel.SendMessage(msg);
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e.Channel.SendMessage(msg);
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}
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}
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@@ -259,7 +259,7 @@ namespace Content.Server.Administration.Managers
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// NOTE: Also sends commands list for non admins..
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// NOTE: Also sends commands list for non admins..
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private void UpdateAdminStatus(IPlayerSession session)
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private void UpdateAdminStatus(IPlayerSession session)
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{
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{
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var msg = _netMgr.CreateNetMessage<MsgUpdateAdminStatus>();
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var msg = new MsgUpdateAdminStatus();
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var commands = new List<string>(_anyCommands);
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var commands = new List<string>(_anyCommands);
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@@ -73,7 +73,7 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
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{
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{
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foreach (var (path, data) in ContentRoot.GetAllFiles())
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foreach (var (path, data) in ContentRoot.GetAllFiles())
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{
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{
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var msg = _serverNetManager.CreateNetMessage<NetworkResourceUploadMessage>();
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var msg = new NetworkResourceUploadMessage();
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msg.RelativePath = path;
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msg.RelativePath = path;
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msg.Data = data;
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msg.Data = data;
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e.Channel.SendMessage(msg);
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e.Channel.SendMessage(msg);
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@@ -229,7 +229,7 @@ namespace Content.Server.Chat.Managers
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public void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
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public void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
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{
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = new MsgChatMessage();
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msg.Channel = channel;
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msg.Channel = channel;
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msg.Message = message;
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msg.Message = message;
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msg.MessageWrap = messageWrap;
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msg.MessageWrap = messageWrap;
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@@ -240,7 +240,7 @@ namespace Content.Server.Chat.Managers
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public void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, List<INetChannel> clients)
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public void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, List<INetChannel> clients)
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{
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = new MsgChatMessage();
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msg.Channel = channel;
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msg.Channel = channel;
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msg.Message = message;
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msg.Message = message;
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msg.MessageWrap = messageWrap;
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msg.MessageWrap = messageWrap;
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@@ -251,7 +251,7 @@ namespace Content.Server.Chat.Managers
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public void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null)
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public void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null)
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{
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = new MsgChatMessage();
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msg.Channel = channel;
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msg.Channel = channel;
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msg.Message = message;
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msg.Message = message;
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msg.MessageWrap = messageWrap;
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msg.MessageWrap = messageWrap;
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@@ -83,7 +83,7 @@ namespace Content.Server.EUI
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public void SendMessage(EuiMessageBase message)
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public void SendMessage(EuiMessageBase message)
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{
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{
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var netMgr = IoCManager.Resolve<IServerNetManager>();
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var netMgr = IoCManager.Resolve<IServerNetManager>();
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var msg = netMgr.CreateNetMessage<MsgEuiMessage>();
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var msg = new MsgEuiMessage();
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msg.Id = Id;
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msg.Id = Id;
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msg.Message = message;
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msg.Message = message;
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@@ -111,7 +111,7 @@ namespace Content.Server.EUI
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var state = GetNewState();
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var state = GetNewState();
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var netMgr = IoCManager.Resolve<IServerNetManager>();
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var netMgr = IoCManager.Resolve<IServerNetManager>();
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var msg = netMgr.CreateNetMessage<MsgEuiState>();
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var msg = new MsgEuiState();
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msg.Id = Id;
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msg.Id = Id;
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msg.State = state;
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msg.State = state;
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@@ -70,7 +70,7 @@ namespace Content.Server.EUI
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data.OpenUIs.Add(newId, eui);
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data.OpenUIs.Add(newId, eui);
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var msg = _net.CreateNetMessage<MsgEuiCtl>();
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var msg = new MsgEuiCtl();
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msg.Id = newId;
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msg.Id = newId;
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msg.Type = MsgEuiCtl.CtlType.Open;
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msg.Type = MsgEuiCtl.CtlType.Open;
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msg.OpenType = eui.GetType().Name;
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msg.OpenType = eui.GetType().Name;
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@@ -83,7 +83,7 @@ namespace Content.Server.EUI
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eui.Shutdown();
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eui.Shutdown();
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_playerData[eui.Player].OpenUIs.Remove(eui.Id);
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_playerData[eui.Player].OpenUIs.Remove(eui.Id);
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var msg = _net.CreateNetMessage<MsgEuiCtl>();
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var msg = new MsgEuiCtl();
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msg.Id = eui.Id;
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msg.Id = eui.Id;
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msg.Type = MsgEuiCtl.CtlType.Close;
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msg.Type = MsgEuiCtl.CtlType.Close;
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_net.ServerSendMessage(msg, eui.Player.ConnectedClient);
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_net.ServerSendMessage(msg, eui.Player.ConnectedClient);
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@@ -71,7 +71,7 @@ namespace Content.Server.GameTicking
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private void SendServerMessage(string message)
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private void SendServerMessage(string message)
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{
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = new MsgChatMessage();
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msg.Channel = ChatChannel.Server;
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.Message = message;
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IoCManager.Resolve<IServerNetManager>().ServerSendToAll(msg);
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IoCManager.Resolve<IServerNetManager>().ServerSendToAll(msg);
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@@ -29,7 +29,7 @@ namespace Content.Server.Ghost.Components
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = new MsgChatMessage();
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msg.Channel = ChatChannel.Radio;
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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msg.Message = message;
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@@ -55,7 +55,7 @@ namespace Content.Server.Headset
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = new MsgChatMessage();
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msg.Channel = ChatChannel.Radio;
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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msg.Message = message;
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@@ -33,7 +33,7 @@ public sealed class RulesManager : SharedRulesManager
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return;
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return;
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}
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}
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var message = _netManager.CreateNetMessage<ShouldShowRulesPopupMessage>();
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var message = new ShouldShowRulesPopupMessage();
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_netManager.ServerSendMessage(message, e.Channel);
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_netManager.ServerSendMessage(message, e.Channel);
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}
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}
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@@ -58,7 +58,7 @@ public sealed class ShowRulesCommand : IConsoleCommand
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var netManager = IoCManager.Resolve<INetManager>();
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var netManager = IoCManager.Resolve<INetManager>();
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var message = netManager.CreateNetMessage<SharedRulesManager.ShowRulesPopupMessage>();
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var message = new SharedRulesManager.ShowRulesPopupMessage();
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message.PopupTime = seconds;
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message.PopupTime = seconds;
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var player = IoCManager.Resolve<IPlayerManager>().GetSessionByUserId(located.UserId);
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var player = IoCManager.Resolve<IPlayerManager>().GetSessionByUserId(located.UserId);
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@@ -198,7 +198,7 @@ namespace Content.Server.Preferences.Managers
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var prefs = await GetOrCreatePreferencesAsync(session.UserId);
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var prefs = await GetOrCreatePreferencesAsync(session.UserId);
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prefsData.Prefs = prefs;
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prefsData.Prefs = prefs;
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var msg = _netManager.CreateNetMessage<MsgPreferencesAndSettings>();
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var msg = new MsgPreferencesAndSettings();
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msg.Preferences = prefs;
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msg.Preferences = prefs;
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msg.Settings = new GameSettings
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msg.Settings = new GameSettings
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{
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{
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@@ -207,7 +207,7 @@ namespace Content.Server.StationEvents
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if (!_conGroupController.CanCommand(player, "events"))
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if (!_conGroupController.CanCommand(player, "events"))
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return;
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return;
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var newMsg = _netManager.CreateNetMessage<MsgStationEvents>();
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var newMsg = new MsgStationEvents();
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newMsg.Events = StationEvents.Select(e => e.Name).ToArray();
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newMsg.Events = StationEvents.Select(e => e.Name).ToArray();
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_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
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_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
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}
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}
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@@ -229,7 +229,7 @@ namespace Content.Server.Voting.Managers
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private void SendSingleUpdate(VoteReg v, IPlayerSession player)
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private void SendSingleUpdate(VoteReg v, IPlayerSession player)
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{
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{
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var msg = _netManager.CreateNetMessage<MsgVoteData>();
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var msg = new MsgVoteData();
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msg.VoteId = v.Id;
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msg.VoteId = v.Id;
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msg.VoteActive = !v.Finished;
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msg.VoteActive = !v.Finished;
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@@ -272,7 +272,7 @@ namespace Content.Server.Voting.Managers
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private void SendUpdateCanCallVote(IPlayerSession player)
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private void SendUpdateCanCallVote(IPlayerSession player)
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{
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{
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var msg = _netManager.CreateNetMessage<MsgVoteCanCall>();
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var msg = new MsgVoteCanCall();
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msg.CanCall = CanCallVote(player, null, out var isAdmin, out var timeSpan);
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msg.CanCall = CanCallVote(player, null, out var isAdmin, out var timeSpan);
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msg.WhenCanCallVote = timeSpan;
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msg.WhenCanCallVote = timeSpan;
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