Remove usage of CreateNetMessage. (#7563)
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@@ -49,7 +49,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
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private void LoadPrototypeData(string prototypeData)
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{
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LoadedPrototypes.Add(prototypeData);
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var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
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var msg = new GamePrototypeLoadMessage();
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msg.PrototypeData = prototypeData;
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_netManager.ServerSendToAll(msg); // everyone load it up!
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_prototypeManager.LoadString(prototypeData, true); // server needs it too.
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@@ -63,7 +63,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
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// Just dump all the prototypes on connect, before them missing could be an issue.
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foreach (var prototype in LoadedPrototypes)
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{
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var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
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var msg = new GamePrototypeLoadMessage();
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msg.PrototypeData = prototype;
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e.Channel.SendMessage(msg);
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}
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