@@ -100,6 +100,8 @@ guide-entry-rules-r8 = R8
|
|||||||
guide-entry-rules-r9 = R9
|
guide-entry-rules-r9 = R9
|
||||||
guide-entry-rules-r10 = R10
|
guide-entry-rules-r10 = R10
|
||||||
guide-entry-rules-r11 = R11
|
guide-entry-rules-r11 = R11
|
||||||
|
guide-entry-rules-r11-1 = R11-1
|
||||||
|
guide-entry-rules-r11-2 = R11-2
|
||||||
guide-entry-rules-r12 = R12
|
guide-entry-rules-r12 = R12
|
||||||
guide-entry-rules-r13 = R13
|
guide-entry-rules-r13 = R13
|
||||||
guide-entry-rules-r14 = R14
|
guide-entry-rules-r14 = R14
|
||||||
|
|||||||
@@ -251,6 +251,23 @@
|
|||||||
ruleEntry: true
|
ruleEntry: true
|
||||||
priority: 11
|
priority: 11
|
||||||
text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR11Escalation.xml"
|
text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR11Escalation.xml"
|
||||||
|
children:
|
||||||
|
- RuleR11-1
|
||||||
|
- RuleR11-2
|
||||||
|
|
||||||
|
- type: guideEntry
|
||||||
|
id: RuleR11-1
|
||||||
|
name: guide-entry-rules-r11-1
|
||||||
|
ruleEntry: true
|
||||||
|
priority: 10
|
||||||
|
text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR11-1AnimalEscalation.xml"
|
||||||
|
|
||||||
|
- type: guideEntry
|
||||||
|
id: RuleR11-2
|
||||||
|
name: guide-entry-rules-r11-2
|
||||||
|
ruleEntry: true
|
||||||
|
priority: 10
|
||||||
|
text: "/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR11-2ConflictTypes.xml"
|
||||||
|
|
||||||
- type: guideEntry
|
- type: guideEntry
|
||||||
id: RuleR12
|
id: RuleR12
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<Document>
|
<Document>
|
||||||
# Core Rule 11 - Do not threaten to ahelp other players or argue with them about rules
|
# Core Rule 11 - Do not threaten to ahelp other players or argue with them about rules
|
||||||
Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character.
|
This rule covers out-of-character (OOC) and in-character (IC) actions. Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do after is to continue in-character.
|
||||||
|
|
||||||
## Example Scenario 1
|
## Example Scenario 1
|
||||||
You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so.
|
You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so.
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
- Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names cannot be used as names. See examples below.
|
- Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names cannot be used as names. See examples below.
|
||||||
- Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin
|
- Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin
|
||||||
|
|
||||||
|
Clowns and mimes are exempt from the prohibition on titles/honorifics, and have loosened restrictions on low effort and implausible names.
|
||||||
|
|
||||||
## Clarification on "Meta" Names
|
## Clarification on "Meta" Names
|
||||||
Meta names are ones which attempt to take advantage of some game mechanic or game design choice. "Urist McHands" is a meta name because it is the default name used for admin spawned humans. "Operator Whiskey" is a meta name because it follows the naming pattern of nuclear operatives. This rule is not intended to prevent things like nuclear operatives using a fake ID with names that appear to be nuclear operative names if they decide that they want to do that.
|
Meta names are ones which attempt to take advantage of some game mechanic or game design choice. "Urist McHands" is a meta name because it is the default name used for admin spawned humans. "Operator Whiskey" is a meta name because it follows the naming pattern of nuclear operatives. This rule is not intended to prevent things like nuclear operatives using a fake ID with names that appear to be nuclear operative names if they decide that they want to do that.
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
People using or brandishing Syndicate items can typically be presumed to have lethal intent. Someone with lethal intent can typically be immediately escalated against at a lethal level, a notable exception is if you have the tools to safely detain them.
|
People using or brandishing Syndicate items can typically be presumed to have lethal intent. Someone with lethal intent can typically be immediately escalated against at a lethal level, a notable exception is if you have the tools to safely detain them.
|
||||||
|
|
||||||
## Escalation Involving Animals
|
## Escalation Involving Animals
|
||||||
See [textlink="Escalation Involving Animals" link="RuleR11-1AnimalEscalation"].
|
See [textlink="Escalation Involving Animals" link="RuleR11-1"].
|
||||||
|
|
||||||
## Exemptions
|
## Exemptions
|
||||||
Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who have purple text saying that they are catatonic are considered non-players. Characters who are disconnected are still considered players.
|
Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who have purple text saying that they are catatonic are considered non-players. Characters who are disconnected are still considered players.
|
||||||
@@ -33,7 +33,7 @@
|
|||||||
Escalation rules are enforced even against non-players.
|
Escalation rules are enforced even against non-players.
|
||||||
|
|
||||||
## Examples of Conflict Types
|
## Examples of Conflict Types
|
||||||
See [textlink="Examples of Conflict Types" link="RuleR11-2ConflictTypes"].
|
See [textlink="Examples of Conflict Types" link="RuleR11-2"].
|
||||||
|
|
||||||
## Example Scenarios
|
## Example Scenarios
|
||||||
These examples assume that you are not an antagonist.
|
These examples assume that you are not an antagonist.
|
||||||
@@ -54,8 +54,8 @@
|
|||||||
Prohibited:
|
Prohibited:
|
||||||
- A player starts punching you, so you gib them.
|
- A player starts punching you, so you gib them.
|
||||||
- A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver.
|
- A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver.
|
||||||
- You are a security officer and tell someone to stop so you can question them. They run away so you use a truncheon to beat them to crit.
|
- You are a security officer and tell someone to stop, so you can question them. They run away so you use a truncheon to beat them to crit.
|
||||||
- An authorized person who you think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave.
|
- An authorized person who you unreasonably or carelessly think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave.
|
||||||
- An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation.
|
- An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation.
|
||||||
- Slipping security all round because they are security.
|
- Slipping security all round because they are security.
|
||||||
- Blocking the head of personnel in their office using walls because they didn't give you what you asked for.
|
- Blocking the head of personnel in their office using walls because they didn't give you what you asked for.
|
||||||
|
|||||||
@@ -2,9 +2,18 @@
|
|||||||
# Roleplay Rule 15 - Command and Security must follow Space Law
|
# Roleplay Rule 15 - Command and Security must follow Space Law
|
||||||
All non-antagonist command and security roles must obey [textlink="Space Law" link="SpaceLaw"]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role.
|
All non-antagonist command and security roles must obey [textlink="Space Law" link="SpaceLaw"]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role.
|
||||||
|
|
||||||
This prohibits use of syndicate items, including uplinks by command and security.
|
Space Law violations should be prioritized based on severity and the current situation.
|
||||||
|
|
||||||
|
This prohibits use of syndicate items outside extreme emergencies, including uplinks by command and security. This also prohibits the preparing of syndicate items for an emergency.
|
||||||
|
|
||||||
## Examples
|
## Examples
|
||||||
|
Acceptable:
|
||||||
|
- After a war announcement, a security officer ignores crewmembers carrying contraband so that they can focus on preparing to defend the station.
|
||||||
|
- A security officer disarms someone attacking them with an energy sword, then uses the sword to kill the attacker.
|
||||||
|
|
||||||
|
Prohibited:
|
||||||
|
- A security officer carries around an energy sword in case of an emergency.
|
||||||
|
|
||||||
Roles that are included:
|
Roles that are included:
|
||||||
- A security officer
|
- A security officer
|
||||||
- The Captain
|
- The Captain
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<Document>
|
<Document>
|
||||||
# Roleplay Rule 2 - Familiars must obey their master
|
# Roleplay Rule 2 - Familiars must obey their master
|
||||||
Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate Roleplay Rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. If your master dies, you can continue to attempt to fulfill orders given to you before they died. You can defend your master without an explicit order to, but must obey your master if they order you to not defend them.
|
Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate Roleplay Rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. If your master dies, you can continue to attempt to fulfill orders given to you before they died. You can defend your master without an explicit order to, but must obey your master if they order you to not defend them. Orders do not override Core Rules.
|
||||||
|
|
||||||
Masters giving orders that violate Roleplay Rules are the ones that will be held responsible for the rule violations. You can ahelp masters who you believe are breaking rules with an order.
|
Masters giving orders that violate Roleplay Rules are the ones that will be held responsible for the rule violations. You can ahelp masters who you believe are breaking rules with an order.
|
||||||
</Document>
|
</Document>
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
The following are shielded:
|
The following are shielded:
|
||||||
- Current game mode and possible antags during the current game mode.
|
- Current game mode and possible antags during the current game mode.
|
||||||
- Events from previous rounds.
|
- Events from previous rounds.
|
||||||
- Events from previous characters.
|
- Events you experienced as a different character.
|
||||||
- All information related to the player of a character rather than the character itself. (See "Metafriending and Metagrudging" below.)
|
- All information related to the player of a character rather than the character itself. (See "Metafriending and Metagrudging" below.)
|
||||||
- All information gained while dead or a ghost.
|
- All information gained while dead or a ghost.
|
||||||
- The fact that a round will end.
|
- The fact that a round will end.
|
||||||
@@ -25,6 +25,7 @@
|
|||||||
|
|
||||||
The revealing condition for this shield is any of the following:
|
The revealing condition for this shield is any of the following:
|
||||||
- discovering a blood red hardsuit
|
- discovering a blood red hardsuit
|
||||||
|
- discovering a nuclear operative's shuttle
|
||||||
- an operative name
|
- an operative name
|
||||||
- a War Ops announcement
|
- a War Ops announcement
|
||||||
- being a nuclear operative
|
- being a nuclear operative
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<Document>
|
<Document>
|
||||||
# Roleplay Rule 5 - Do not interfere with arrivals
|
# Roleplay Rule 5 - Do not interfere with arrivals
|
||||||
The arrivals station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station.
|
The arrivals terminal/station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station.
|
||||||
|
|
||||||
There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage.
|
There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage.
|
||||||
|
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
- Permanently round removing a single person so that you can impersonate them to make it easier for you to complete a steal objective.
|
- Permanently round removing a single person so that you can impersonate them to make it easier for you to complete a steal objective.
|
||||||
- Sabotaging station power 10 minutes into the round to try to get the shuttle called because you've completed all of your other objectives and have one to escape on the shuttle alive.
|
- Sabotaging station power 10 minutes into the round to try to get the shuttle called because you've completed all of your other objectives and have one to escape on the shuttle alive.
|
||||||
- Sabotaging a department's power 10 minutes into the round to make a steal objective easier to accomplish.
|
- Sabotaging a department's power 10 minutes into the round to make a steal objective easier to accomplish.
|
||||||
|
- Permanently round removing many people who have demonstrated a persistence and a capability to either kill you or interfere with the completion of your objectives.
|
||||||
|
|
||||||
Prohibited:
|
Prohibited:
|
||||||
- As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered.
|
- As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered.
|
||||||
|
|||||||
@@ -42,22 +42,22 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#593a4e">
|
<ColorBox Color="#593a4e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Failure to Comply
|
Failure to Comply (E)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#593a4e">
|
<ColorBox Color="#593a4e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Breach of Arrest
|
Breach of Arrest (E)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#593a4e">
|
<ColorBox Color="#593a4e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Breach of Custody
|
Breach of Custody (E)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#593a4e">
|
<ColorBox Color="#593a4e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Refusal of Mental Shielding
|
Refusal of Mental Shielding (E)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -67,17 +67,17 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#2f3832">
|
<ColorBox Color="#2f3832">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Possession: Substances
|
Possession: Substances (P)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#2f3832">
|
<ColorBox Color="#2f3832">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Possession: Gear
|
Possession: Gear (P)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#2f3832">
|
<ColorBox Color="#2f3832">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Possession: Weaponry
|
Possession: Weaponry (P)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -95,7 +95,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#2e422e">
|
<ColorBox Color="#2e422e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Petty Theft
|
Petty Theft (H)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -104,7 +104,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#2e422e">
|
<ColorBox Color="#2e422e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Grand Theft
|
Grand Theft (H)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -123,17 +123,17 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#453a59">
|
<ColorBox Color="#453a59">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Vandalism
|
Vandalism (D)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#453a59">
|
<ColorBox Color="#453a59">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Damage of Property
|
Damage of Property (D)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#453a59">
|
<ColorBox Color="#453a59">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Mass Destruction
|
Mass Destruction (D)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -142,7 +142,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#453a59">
|
<ColorBox Color="#453a59">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Terrorism
|
Terrorism (D)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -152,7 +152,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#59563a">
|
<ColorBox Color="#59563a">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Trespass
|
Trespass (T)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -161,7 +161,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#59563a">
|
<ColorBox Color="#59563a">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Secure Trespass
|
Secure Trespass (T)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
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||||||
@@ -183,22 +183,22 @@
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|||||||
</ColorBox>
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</ColorBox>
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<ColorBox Color="#4d2e2e">
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<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Endangerment
|
Endangerment (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#4d2e2e">
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<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Assault
|
Assault (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#4d2e2e">
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<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Attempted Murder
|
Attempted Murder (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#4d2e2e">
|
<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Prevention of Revival
|
Prevention of Revival (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -216,17 +216,17 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#4d2e2e">
|
<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Manslaughter
|
Manslaughter (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#4d2e2e">
|
<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Murder
|
Murder (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#4d2e2e">
|
<ColorBox Color="#4d2e2e">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Mass Murder
|
Mass Murder (V)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -236,7 +236,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#3b4354">
|
<ColorBox Color="#3b4354">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Disturbance
|
Disturbance (R)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
@@ -245,7 +245,7 @@
|
|||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox Color="#3b4354">
|
<ColorBox Color="#3b4354">
|
||||||
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
|
||||||
Rioting
|
Rioting (R)
|
||||||
</Box>
|
</Box>
|
||||||
</ColorBox>
|
</ColorBox>
|
||||||
<ColorBox>
|
<ColorBox>
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
<Document>
|
<Document>
|
||||||
# Space Law: Restricted Weapons
|
# Space Law: Restricted Weapons
|
||||||
- \[Security\] Lethal firearms, excluding syndicate firearms, proto kinetic accelerators, glaives, daggers, crushers and the antique laser gun
|
- \[Security\] Lethal firearms, excluding: syndicate firearms, proto kinetic accelerators, glaives, daggers, crushers, the captain's saber, antique laser guns, and deckards
|
||||||
- \[Security/Salvage\] Proto kinetic accelerators, glaives, daggers, and crushers
|
- \[Security/Salvage\] Proto kinetic accelerators, glaives, daggers, and crushers
|
||||||
- \[Security/Command\] Antique laser gun
|
- \[Security/Command\] The captain's saber, antique laser guns, and deckards
|
||||||
|
- \[Salvage\] seismic charges
|
||||||
|
- \[Atmospherics\] Fire axes
|
||||||
- \[None\] Syndicate weapons
|
- \[None\] Syndicate weapons
|
||||||
|
- \[None\] Explosive devices, excluding seismic charges
|
||||||
- \[None\] Swords
|
- \[None\] Swords
|
||||||
- \[None\] Improvised weaponry, including baseball bats
|
- \[None\] Improvised weaponry, including baseball bats
|
||||||
- \[None\] Lethal implants
|
- \[None\] Lethal implants
|
||||||
|
|||||||
@@ -37,7 +37,7 @@
|
|||||||
|
|
||||||
Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don't have to always give the maximum time or always look to demote someone. Prisoners cooperating and on good behavior should have their sentences reduced. Always take in account the severity and only charge for what is needed for someone to learn their lesson.
|
Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don't have to always give the maximum time or always look to demote someone. Prisoners cooperating and on good behavior should have their sentences reduced. Always take in account the severity and only charge for what is needed for someone to learn their lesson.
|
||||||
|
|
||||||
[color=#a4885c]Stackable Crimes:[/color] Crimes are to be considered 'stackable' in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime. Linked crimes, shown in matching colors on the Quick Crime Guide, can not be stacked and instead override each other, you should pick the highest crime that matches the case.
|
[color=#a4885c]Stackable Crimes:[/color] Crimes are to be considered 'stackable' in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime. Linked crimes, shown in matching colors and suffixes on the Quick Crime Guide, can not be stacked and instead override each other, you should pick the highest crime that matches the case.
|
||||||
|
|
||||||
- Example: A suspect has committed a 2-01 (possession of restricted gear) and a 3-01 (possession of restricted weapons). The maximum sentence here would be 10 minutes due to them being linked crimes, and 3-01 is the greater crime.
|
- Example: A suspect has committed a 2-01 (possession of restricted gear) and a 3-01 (possession of restricted weapons). The maximum sentence here would be 10 minutes due to them being linked crimes, and 3-01 is the greater crime.
|
||||||
- Example 2: A suspect commits a 3-04 (Secure trespassing) and a 3-06 (manslaughter). Those crimes stack since they are not linked crimes. You could sentence for a maximum of 20 minutes, but context matters heavily, and maximum sentences should only be used for the worst offenders.
|
- Example 2: A suspect commits a 3-04 (Secure trespassing) and a 3-06 (manslaughter). Those crimes stack since they are not linked crimes. You could sentence for a maximum of 20 minutes, but context matters heavily, and maximum sentences should only be used for the worst offenders.
|
||||||
@@ -53,7 +53,7 @@
|
|||||||
|
|
||||||
## Major Punishments
|
## Major Punishments
|
||||||
[color=#a4885c]Permanent Confinement:[/color] Being held in the permanent brig for the entire duration of the shift. A person is eligible for permanent confinement if their timed sentence would exceed 15 minutes. Any persons subject to this punishment are required to be transported in cuffs to CentComm at the end of the shift. A permanent prisoner can not be deprived of anything covered by the section "Treatment Of Prisoners".
|
[color=#a4885c]Permanent Confinement:[/color] Being held in the permanent brig for the entire duration of the shift. A person is eligible for permanent confinement if their timed sentence would exceed 15 minutes. Any persons subject to this punishment are required to be transported in cuffs to CentComm at the end of the shift. A permanent prisoner can not be deprived of anything covered by the section "Treatment Of Prisoners".
|
||||||
[color=#a4885c]Execution:[/color] A humane way of dealing with extremely unruly crewmates. A prisoner who has been given the death sentence may pick how they wish to be killed, common methods are firing line, lethal injection, exile, and high voltage electrocution. Another alternate method of "execution" is the process of placing a staff's mind into a borg, this is allowed so long as it is lawful. Execution can only be issued with the captain's or acting captain's approval; if the HoS is acting captain or there is no acting captain, all heads of staff are to hold a vote on the matter.
|
[color=#a4885c]Execution:[/color] A humane way of dealing with extremely unruly crewmates. Within reason, a prisoner who has been given the death sentence may pick how they wish to be killed, common methods are firing line, lethal injection, exile, and high voltage electrocution. Another alternate method of "execution" is the process of placing a staff's mind into a borg, this is allowed so long as it is lawful. Execution can only be issued with the captain's or acting captain's approval; if the HoS is acting captain or there is no acting captain, all heads of staff are to hold a vote on the matter.
|
||||||
|
|
||||||
## Restricted Items
|
## Restricted Items
|
||||||
Items in the lists are preceded by an indication of which department or job is legally allowed to use or possess the item on most stations. The station captain may modify these lists as they see fit so long as they exercise due care and provide reasonable notification to the station. Members of command who oversee a department that is permitted to use a restricted item may issue permits to specific people outside of their department to use those items. "None" indicates that there are no departments or roles authorized to use or possess the item.
|
Items in the lists are preceded by an indication of which department or job is legally allowed to use or possess the item on most stations. The station captain may modify these lists as they see fit so long as they exercise due care and provide reasonable notification to the station. Members of command who oversee a department that is permitted to use a restricted item may issue permits to specific people outside of their department to use those items. "None" indicates that there are no departments or roles authorized to use or possess the item.
|
||||||
|
|||||||
Reference in New Issue
Block a user