The glowing forest anomaly (#24351)
* sans * Papyrus * add to game * tweak stick * fixes * Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -1,7 +1,5 @@
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using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Anomaly.Effects.Components;
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@@ -11,7 +9,7 @@ public sealed partial class TileSpawnAnomalyComponent : Component
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/// <summary>
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/// The maximum radius of tiles scales with stability
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/// </summary>
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[DataField("spawnRange"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpawnRange = 5f;
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/// <summary>
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@@ -23,6 +21,6 @@ public sealed partial class TileSpawnAnomalyComponent : Component
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/// <summary>
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/// The tile that is spawned by the anomaly's effect
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/// </summary>
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[DataField("floorTileId", customTypeSerializer: typeof(PrototypeIdSerializer<ContentTileDefinition>)), ViewVariables(VVAccess.ReadWrite)]
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public string FloorTileId = "FloorFlesh";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<ContentTileDefinition> FloorTileId = "FloorFlesh";
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}
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