The glowing forest anomaly (#24351)
* sans * Papyrus * add to game * tweak stick * fixes * Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -30,7 +30,8 @@ namespace Content.Server.Spawners.EntitySystems
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private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args)
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{
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Spawn(uid, component);
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QueueDel(uid);
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if (component.DeleteSpawnerAfterSpawn)
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QueueDel(uid);
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}
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private void OnRuleStarted(ref GameRuleStartedEvent args)
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