ECSatize CameraRecoilSystem (#5448)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,108 +0,0 @@
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using System;
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using Content.Shared.Camera;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Client.Camera
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedCameraRecoilComponent))]
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public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
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{
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// Maximum rate of magnitude restore towards 0 kick.
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private const float RestoreRateMax = 15f;
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// Minimum rate of magnitude restore towards 0 kick.
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private const float RestoreRateMin = 1f;
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// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
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private const float RestoreRateRamp = 0.1f;
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// The maximum magnitude of the kick applied to the camera at any point.
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private const float KickMagnitudeMax = 2f;
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private Vector2 _currentKick;
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private float _lastKickTime;
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[ComponentDependency]
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private readonly EyeComponent? _eye = default;
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// Basically I needed a way to chain this effect for the attack lunge animation.
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// Sorry!
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public Vector2 BaseOffset { get; set; }
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public override void Kick(Vector2 recoil)
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{
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if (float.IsNaN(recoil.X) || float.IsNaN(recoil.Y))
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{
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Logger.Error($"CameraRecoilComponent on entity {Owner} passed a NaN recoil value. Ignoring.");
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return;
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}
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// Use really bad math to "dampen" kicks when we're already kicked.
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var existing = _currentKick.Length;
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var dampen = existing/KickMagnitudeMax;
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_currentKick += recoil * (1-dampen);
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if (_currentKick.Length > KickMagnitudeMax)
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{
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_currentKick = _currentKick.Normalized * KickMagnitudeMax;
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}
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_lastKickTime = 0;
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_updateEye();
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case RecoilKickMessage msg:
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Kick(msg.Recoil);
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break;
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}
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}
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public void FrameUpdate(float frameTime)
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{
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var magnitude = _currentKick.Length;
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if (magnitude <= 0.005f)
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{
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_currentKick = Vector2.Zero;
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_updateEye();
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return;
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}
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// Continually restore camera to 0.
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var normalized = _currentKick.Normalized;
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_lastKickTime += frameTime;
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var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
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var restore = normalized * restoreRate * frameTime;
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var (x, y) = _currentKick - restore;
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if (Math.Sign(x) != Math.Sign(_currentKick.X))
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{
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x = 0;
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}
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if (Math.Sign(y) != Math.Sign(_currentKick.Y))
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{
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y = 0;
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}
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_currentKick = (x, y);
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_updateEye();
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}
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private void _updateEye()
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{
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if (_eye != null) _eye.Offset = BaseOffset + _currentKick;
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}
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}
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}
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@@ -1,19 +0,0 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Camera
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{
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[UsedImplicitly]
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public sealed class CameraRecoilSystem : EntitySystem
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{
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var recoil in EntityManager.EntityQuery<CameraRecoilComponent>(true))
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{
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recoil.FrameUpdate(frameTime);
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}
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}
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}
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}
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@@ -1,19 +0,0 @@
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using Content.Shared.Camera;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.Camera
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedCameraRecoilComponent))]
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public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
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{
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public override void Kick(Vector2 recoil)
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{
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var msg = new RecoilKickMessage(recoil);
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#pragma warning disable 618
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SendNetworkMessage(msg);
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#pragma warning restore 618
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}
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}
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}
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@@ -2,9 +2,9 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Camera;
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using Content.Server.Explosion.Components;
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using Content.Server.Explosion.Components;
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using Content.Shared.Acts;
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using Content.Shared.Acts;
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using Content.Shared.Camera;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Maps;
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using Content.Shared.Maps;
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@@ -51,6 +51,7 @@ namespace Content.Server.Explosion.EntitySystems
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[Dependency] private readonly EffectSystem _effects = default!;
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[Dependency] private readonly EffectSystem _effects = default!;
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[Dependency] private readonly TriggerSystem _triggers = default!;
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[Dependency] private readonly TriggerSystem _triggers = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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private bool IgnoreExplosivePassable(EntityUid e)
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private bool IgnoreExplosivePassable(EntityUid e)
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{
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{
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@@ -82,7 +83,7 @@ namespace Content.Server.Explosion.EntitySystems
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foreach (var player in players)
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foreach (var player in players)
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{
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{
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if (player.AttachedEntity is not {Valid: true} playerEntity ||
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if (player.AttachedEntity is not {Valid: true} playerEntity ||
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!EntityManager.TryGetComponent(playerEntity, out CameraRecoilComponent? recoil))
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!EntityManager.HasComponent<CameraRecoilComponent>(playerEntity))
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{
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{
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continue;
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continue;
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}
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}
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@@ -99,7 +100,7 @@ namespace Content.Server.Explosion.EntitySystems
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if (effect > 0.01f)
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if (effect > 0.01f)
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{
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{
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var kick = -delta.Normalized * effect;
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var kick = -delta.Normalized * effect;
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recoil.Kick(kick);
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_cameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Camera;
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using Content.Shared.Camera;
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using Content.Shared.Gravity;
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using Content.Shared.Gravity;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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@@ -20,6 +20,8 @@ namespace Content.Server.Gravity.EntitySystems
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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private Dictionary<GridId, uint> _gridsToShake = new();
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private Dictionary<GridId, uint> _gridsToShake = new();
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private const float GravityKick = 100.0f;
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private const float GravityKick = 100.0f;
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@@ -81,12 +83,13 @@ namespace Content.Server.Gravity.EntitySystems
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{
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{
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if (player.AttachedEntity is not {Valid: true} attached
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if (player.AttachedEntity is not {Valid: true} attached
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|| EntityManager.GetComponent<TransformComponent>(attached).GridID != gridId
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|| EntityManager.GetComponent<TransformComponent>(attached).GridID != gridId
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|| !EntityManager.TryGetComponent(attached, out CameraRecoilComponent? recoil))
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|| !EntityManager.HasComponent<CameraRecoilComponent>(attached))
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{
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{
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continue;
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continue;
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}
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}
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recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
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var kick = new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick;
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_cameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
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}
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}
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}
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}
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}
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}
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@@ -1,9 +1,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Camera;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Items;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.Components;
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@@ -11,6 +10,7 @@ using Content.Server.Storage.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable;
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using Content.Server.Throwing;
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using Content.Server.Throwing;
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using Content.Server.Tools.Components;
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using Content.Server.Tools.Components;
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using Content.Shared.Camera;
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using Content.Shared.CombatMode;
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using Content.Shared.CombatMode;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.PneumaticCannon;
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using Content.Shared.PneumaticCannon;
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@@ -34,6 +34,7 @@ namespace Content.Server.PneumaticCannon
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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private HashSet<PneumaticCannonComponent> _currentlyFiring = new();
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private HashSet<PneumaticCannonComponent> _currentlyFiring = new();
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@@ -229,9 +230,10 @@ namespace Content.Server.PneumaticCannon
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storage.Remove(ent);
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storage.Remove(ent);
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SoundSystem.Play(Filter.Pvs(data.User), comp.FireSound.GetSound(), ((IComponent) comp).Owner, AudioParams.Default);
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SoundSystem.Play(Filter.Pvs(data.User), comp.FireSound.GetSound(), ((IComponent) comp).Owner, AudioParams.Default);
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if (EntityManager.TryGetComponent<CameraRecoilComponent?>(data.User, out var recoil))
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if (EntityManager.HasComponent<CameraRecoilComponent>(data.User))
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{
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{
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recoil.Kick(Vector2.One * data.Strength);
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var kick = Vector2.One * data.Strength;
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_cameraRecoil.KickCamera(data.User, kick);
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}
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}
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ent.TryThrow(data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
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ent.TryThrow(data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
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@@ -1,7 +1,7 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Camera;
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using Content.Server.Projectiles.Components;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Camera;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -9,6 +9,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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@@ -19,6 +20,7 @@ namespace Content.Server.Projectiles
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{
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -65,10 +67,10 @@ namespace Content.Server.Projectiles
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// Damaging it can delete it
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// Damaging it can delete it
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if (!EntityManager.GetComponent<MetaDataComponent>(otherEntity).EntityDeleted &&
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if (!EntityManager.GetComponent<MetaDataComponent>(otherEntity).EntityDeleted &&
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EntityManager.TryGetComponent(otherEntity, out CameraRecoilComponent? recoilComponent))
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EntityManager.HasComponent<CameraRecoilComponent>(otherEntity))
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{
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{
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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recoilComponent.Kick(direction);
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_cameraRecoil.KickCamera(otherEntity, direction);
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}
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}
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if (component.DeleteOnCollide)
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if (component.DeleteOnCollide)
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@@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Camera;
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using Content.Server.Projectiles.Components;
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using Content.Server.Projectiles.Components;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Shared.Camera;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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@@ -208,9 +208,10 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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var direction = (targetPos - Entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle();
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var direction = (targetPos - Entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle();
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var angle = GetRecoilAngle(direction);
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var angle = GetRecoilAngle(direction);
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// This should really be client-side but for now we'll just leave it here
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// This should really be client-side but for now we'll just leave it here
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if (Entities.TryGetComponent(shooter, out CameraRecoilComponent? recoilComponent))
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if (Entities.HasComponent<CameraRecoilComponent>(shooter))
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{
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{
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recoilComponent.Kick(-angle.ToVec() * 0.15f);
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var kick = -angle.ToVec() * 0.15f;
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EntitySystem.Get<CameraRecoilSystem>().KickCamera(shooter, kick);
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}
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}
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// This section probably needs tweaking so there can be caseless hitscan etc.
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// This section probably needs tweaking so there can be caseless hitscan etc.
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19
Content.Shared/Camera/CameraRecoilComponent.cs
Normal file
19
Content.Shared/Camera/CameraRecoilComponent.cs
Normal file
@@ -0,0 +1,19 @@
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|
using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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|
|
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namespace Content.Shared.Camera;
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|
|
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[RegisterComponent]
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||||||
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[NetworkedComponent]
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||||||
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[ComponentProtoName("CameraRecoil")]
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||||||
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public class CameraRecoilComponent : Component
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||||||
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{
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||||||
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public Vector2 CurrentKick { get; set; }
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||||||
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public float LastKickTime { get; set; }
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||||||
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|
||||||
|
/// <summary>
|
||||||
|
/// Basically I needed a way to chain this effect for the attack lunge animation. Sorry!
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 BaseOffset { get; set; }
|
||||||
|
}
|
||||||
132
Content.Shared/Camera/CameraRecoilSystem.cs
Normal file
132
Content.Shared/Camera/CameraRecoilSystem.cs
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
using System;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Log;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Camera;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public class CameraRecoilSystem : EntitySystem
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum rate of magnitude restore towards 0 kick.
|
||||||
|
/// </summary>
|
||||||
|
private const float RestoreRateMax = 15f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Minimum rate of magnitude restore towards 0 kick.
|
||||||
|
/// </summary>
|
||||||
|
private const float RestoreRateMin = 1f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
|
||||||
|
/// </summary>
|
||||||
|
private const float RestoreRateRamp = 0.1f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum magnitude of the kick applied to the camera at any point.
|
||||||
|
/// </summary>
|
||||||
|
private const float KickMagnitudeMax = 2f;
|
||||||
|
|
||||||
|
private readonly ISawmill _log;
|
||||||
|
|
||||||
|
protected CameraRecoilSystem(IEntityManager entityManager)
|
||||||
|
: base(entityManager)
|
||||||
|
{
|
||||||
|
_log = Logger.GetSawmill($"ecs.systems.{nameof(CameraRecoilSystem)}");
|
||||||
|
|
||||||
|
SubscribeNetworkEvent<CameraKickEvent>(HandleCameraKick);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies explosion/recoil/etc kickback to the view of the entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If the entity is missing <see cref="CameraRecoilComponent" /> and/or <see cref="SharedEyeComponent" />,
|
||||||
|
/// this call will have no effect. It is safe to call this function on any entity.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="euid">Entity to apply the kickback to.</param>
|
||||||
|
/// <param name="kickback">The amount of kick to offset the view of the entity. World coordinates, in meters.</param>
|
||||||
|
public void KickCamera(EntityUid euid, Vector2 kickback)
|
||||||
|
{
|
||||||
|
if (!EntityManager.HasComponent<CameraRecoilComponent>(euid))
|
||||||
|
return;
|
||||||
|
|
||||||
|
//TODO: This should only be sent to clients registered as viewers to the entity.
|
||||||
|
RaiseNetworkEvent(new CameraKickEvent(euid, kickback), Filter.Broadcast());
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FrameUpdate(float frameTime)
|
||||||
|
{
|
||||||
|
base.FrameUpdate(frameTime);
|
||||||
|
|
||||||
|
foreach (var entity in EntityManager.EntityQuery<SharedEyeComponent, CameraRecoilComponent>(true))
|
||||||
|
{
|
||||||
|
var recoil = entity.Item2;
|
||||||
|
var eye = entity.Item1;
|
||||||
|
var magnitude = recoil.CurrentKick.Length;
|
||||||
|
if (magnitude <= 0.005f)
|
||||||
|
{
|
||||||
|
recoil.CurrentKick = Vector2.Zero;
|
||||||
|
eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
|
||||||
|
}
|
||||||
|
else // Continually restore camera to 0.
|
||||||
|
{
|
||||||
|
var normalized = recoil.CurrentKick.Normalized;
|
||||||
|
recoil.LastKickTime += frameTime;
|
||||||
|
var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, recoil.LastKickTime / RestoreRateRamp));
|
||||||
|
var restore = normalized * restoreRate * frameTime;
|
||||||
|
var (x, y) = recoil.CurrentKick - restore;
|
||||||
|
if (Math.Sign(x) != Math.Sign(recoil.CurrentKick.X)) x = 0;
|
||||||
|
|
||||||
|
if (Math.Sign(y) != Math.Sign(recoil.CurrentKick.Y)) y = 0;
|
||||||
|
|
||||||
|
recoil.CurrentKick = (x, y);
|
||||||
|
|
||||||
|
eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleCameraKick(CameraKickEvent args)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(args.Euid, out CameraRecoilComponent recoil))
|
||||||
|
{
|
||||||
|
_log.Warning($"Received a kick for euid {args.Euid}, but it is missing required components.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!float.IsFinite(args.Recoil.X) || !float.IsFinite(args.Recoil.Y))
|
||||||
|
{
|
||||||
|
_log.Error($"CameraRecoilComponent on entity {recoil.Owner} passed a NaN recoil value. Ignoring.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use really bad math to "dampen" kicks when we're already kicked.
|
||||||
|
var existing = recoil.CurrentKick.Length;
|
||||||
|
var dampen = existing / KickMagnitudeMax;
|
||||||
|
recoil.CurrentKick += args.Recoil * (1 - dampen);
|
||||||
|
|
||||||
|
if (recoil.CurrentKick.Length > KickMagnitudeMax)
|
||||||
|
recoil.CurrentKick = recoil.CurrentKick.Normalized * KickMagnitudeMax;
|
||||||
|
|
||||||
|
recoil.LastKickTime = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
[NetSerializable]
|
||||||
|
public class CameraKickEvent : EntityEventArgs
|
||||||
|
{
|
||||||
|
public readonly EntityUid Euid;
|
||||||
|
public readonly Vector2 Recoil;
|
||||||
|
|
||||||
|
public CameraKickEvent(EntityUid euid, Vector2 recoil)
|
||||||
|
{
|
||||||
|
Recoil = recoil;
|
||||||
|
Euid = euid;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
|
|
||||||
namespace Content.Shared.Camera
|
|
||||||
{
|
|
||||||
[NetworkedComponent()]
|
|
||||||
public abstract class SharedCameraRecoilComponent : Component
|
|
||||||
{
|
|
||||||
public sealed override string Name => "CameraRecoil";
|
|
||||||
|
|
||||||
public abstract void Kick(Vector2 recoil);
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
#pragma warning disable 618
|
|
||||||
protected class RecoilKickMessage : ComponentMessage
|
|
||||||
#pragma warning restore 618
|
|
||||||
{
|
|
||||||
public readonly Vector2 Recoil;
|
|
||||||
|
|
||||||
public RecoilKickMessage(Vector2 recoil)
|
|
||||||
{
|
|
||||||
Directed = true;
|
|
||||||
Recoil = recoil;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user