ECSatize CameraRecoilSystem (#5448)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Acruid
2021-12-26 22:50:12 -08:00
committed by GitHub
parent e235002a54
commit b3b171da7f
11 changed files with 176 additions and 192 deletions

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@@ -1,108 +0,0 @@
using System;
using Content.Shared.Camera;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Client.Camera
{
[RegisterComponent]
[ComponentReference(typeof(SharedCameraRecoilComponent))]
public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
{
// Maximum rate of magnitude restore towards 0 kick.
private const float RestoreRateMax = 15f;
// Minimum rate of magnitude restore towards 0 kick.
private const float RestoreRateMin = 1f;
// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
private const float RestoreRateRamp = 0.1f;
// The maximum magnitude of the kick applied to the camera at any point.
private const float KickMagnitudeMax = 2f;
private Vector2 _currentKick;
private float _lastKickTime;
[ComponentDependency]
private readonly EyeComponent? _eye = default;
// Basically I needed a way to chain this effect for the attack lunge animation.
// Sorry!
public Vector2 BaseOffset { get; set; }
public override void Kick(Vector2 recoil)
{
if (float.IsNaN(recoil.X) || float.IsNaN(recoil.Y))
{
Logger.Error($"CameraRecoilComponent on entity {Owner} passed a NaN recoil value. Ignoring.");
return;
}
// Use really bad math to "dampen" kicks when we're already kicked.
var existing = _currentKick.Length;
var dampen = existing/KickMagnitudeMax;
_currentKick += recoil * (1-dampen);
if (_currentKick.Length > KickMagnitudeMax)
{
_currentKick = _currentKick.Normalized * KickMagnitudeMax;
}
_lastKickTime = 0;
_updateEye();
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case RecoilKickMessage msg:
Kick(msg.Recoil);
break;
}
}
public void FrameUpdate(float frameTime)
{
var magnitude = _currentKick.Length;
if (magnitude <= 0.005f)
{
_currentKick = Vector2.Zero;
_updateEye();
return;
}
// Continually restore camera to 0.
var normalized = _currentKick.Normalized;
_lastKickTime += frameTime;
var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
var restore = normalized * restoreRate * frameTime;
var (x, y) = _currentKick - restore;
if (Math.Sign(x) != Math.Sign(_currentKick.X))
{
x = 0;
}
if (Math.Sign(y) != Math.Sign(_currentKick.Y))
{
y = 0;
}
_currentKick = (x, y);
_updateEye();
}
private void _updateEye()
{
if (_eye != null) _eye.Offset = BaseOffset + _currentKick;
}
}
}

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@@ -1,19 +0,0 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.Camera
{
[UsedImplicitly]
public sealed class CameraRecoilSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var recoil in EntityManager.EntityQuery<CameraRecoilComponent>(true))
{
recoil.FrameUpdate(frameTime);
}
}
}
}

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@@ -1,19 +0,0 @@
using Content.Shared.Camera;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.Camera
{
[RegisterComponent]
[ComponentReference(typeof(SharedCameraRecoilComponent))]
public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
{
public override void Kick(Vector2 recoil)
{
var msg = new RecoilKickMessage(recoil);
#pragma warning disable 618
SendNetworkMessage(msg);
#pragma warning restore 618
}
}
}

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@@ -2,9 +2,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Camera;
using Content.Server.Explosion.Components; using Content.Server.Explosion.Components;
using Content.Shared.Acts; using Content.Shared.Acts;
using Content.Shared.Camera;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Interaction.Helpers; using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps; using Content.Shared.Maps;
@@ -51,6 +51,7 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly EffectSystem _effects = default!; [Dependency] private readonly EffectSystem _effects = default!;
[Dependency] private readonly TriggerSystem _triggers = default!; [Dependency] private readonly TriggerSystem _triggers = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!; [Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
private bool IgnoreExplosivePassable(EntityUid e) private bool IgnoreExplosivePassable(EntityUid e)
{ {
@@ -82,7 +83,7 @@ namespace Content.Server.Explosion.EntitySystems
foreach (var player in players) foreach (var player in players)
{ {
if (player.AttachedEntity is not {Valid: true} playerEntity || if (player.AttachedEntity is not {Valid: true} playerEntity ||
!EntityManager.TryGetComponent(playerEntity, out CameraRecoilComponent? recoil)) !EntityManager.HasComponent<CameraRecoilComponent>(playerEntity))
{ {
continue; continue;
} }
@@ -99,7 +100,7 @@ namespace Content.Server.Explosion.EntitySystems
if (effect > 0.01f) if (effect > 0.01f)
{ {
var kick = -delta.Normalized * effect; var kick = -delta.Normalized * effect;
recoil.Kick(kick); _cameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
} }
} }
} }

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@@ -1,5 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.Camera; using Content.Shared.Camera;
using Content.Shared.Gravity; using Content.Shared.Gravity;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Audio; using Robust.Shared.Audio;
@@ -20,6 +20,8 @@ namespace Content.Server.Gravity.EntitySystems
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
private Dictionary<GridId, uint> _gridsToShake = new(); private Dictionary<GridId, uint> _gridsToShake = new();
private const float GravityKick = 100.0f; private const float GravityKick = 100.0f;
@@ -81,12 +83,13 @@ namespace Content.Server.Gravity.EntitySystems
{ {
if (player.AttachedEntity is not {Valid: true} attached if (player.AttachedEntity is not {Valid: true} attached
|| EntityManager.GetComponent<TransformComponent>(attached).GridID != gridId || EntityManager.GetComponent<TransformComponent>(attached).GridID != gridId
|| !EntityManager.TryGetComponent(attached, out CameraRecoilComponent? recoil)) || !EntityManager.HasComponent<CameraRecoilComponent>(attached))
{ {
continue; continue;
} }
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick); var kick = new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick;
_cameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
} }
} }
} }

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@@ -1,9 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Camera;
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Server.Items; using Content.Server.Items;
using Content.Server.Nutrition.Components; using Content.Server.Nutrition.Components;
@@ -11,6 +10,7 @@ using Content.Server.Storage.Components;
using Content.Server.Stunnable; using Content.Server.Stunnable;
using Content.Server.Throwing; using Content.Server.Throwing;
using Content.Server.Tools.Components; using Content.Server.Tools.Components;
using Content.Shared.Camera;
using Content.Shared.CombatMode; using Content.Shared.CombatMode;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.PneumaticCannon; using Content.Shared.PneumaticCannon;
@@ -34,6 +34,7 @@ namespace Content.Server.PneumaticCannon
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StunSystem _stun = default!; [Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!; [Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
private HashSet<PneumaticCannonComponent> _currentlyFiring = new(); private HashSet<PneumaticCannonComponent> _currentlyFiring = new();
@@ -229,9 +230,10 @@ namespace Content.Server.PneumaticCannon
storage.Remove(ent); storage.Remove(ent);
SoundSystem.Play(Filter.Pvs(data.User), comp.FireSound.GetSound(), ((IComponent) comp).Owner, AudioParams.Default); SoundSystem.Play(Filter.Pvs(data.User), comp.FireSound.GetSound(), ((IComponent) comp).Owner, AudioParams.Default);
if (EntityManager.TryGetComponent<CameraRecoilComponent?>(data.User, out var recoil)) if (EntityManager.HasComponent<CameraRecoilComponent>(data.User))
{ {
recoil.Kick(Vector2.One * data.Strength); var kick = Vector2.One * data.Strength;
_cameraRecoil.KickCamera(data.User, kick);
} }
ent.TryThrow(data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power)); ent.TryThrow(data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));

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@@ -1,7 +1,7 @@
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Camera;
using Content.Server.Projectiles.Components; using Content.Server.Projectiles.Components;
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using Content.Shared.Camera;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Database; using Content.Shared.Database;
using JetBrains.Annotations; using JetBrains.Annotations;
@@ -9,6 +9,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics; using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -19,6 +20,7 @@ namespace Content.Server.Projectiles
{ {
[Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!; [Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -65,10 +67,10 @@ namespace Content.Server.Projectiles
// Damaging it can delete it // Damaging it can delete it
if (!EntityManager.GetComponent<MetaDataComponent>(otherEntity).EntityDeleted && if (!EntityManager.GetComponent<MetaDataComponent>(otherEntity).EntityDeleted &&
EntityManager.TryGetComponent(otherEntity, out CameraRecoilComponent? recoilComponent)) EntityManager.HasComponent<CameraRecoilComponent>(otherEntity))
{ {
var direction = args.OurFixture.Body.LinearVelocity.Normalized; var direction = args.OurFixture.Body.LinearVelocity.Normalized;
recoilComponent.Kick(direction); _cameraRecoil.KickCamera(otherEntity, direction);
} }
if (component.DeleteOnCollide) if (component.DeleteOnCollide)

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@@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Camera;
using Content.Server.Projectiles.Components; using Content.Server.Projectiles.Components;
using Content.Server.Weapon.Ranged.Ammunition.Components; using Content.Server.Weapon.Ranged.Ammunition.Components;
using Content.Shared.Camera;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Examine; using Content.Shared.Examine;
@@ -208,9 +208,10 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
var direction = (targetPos - Entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle(); var direction = (targetPos - Entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle();
var angle = GetRecoilAngle(direction); var angle = GetRecoilAngle(direction);
// This should really be client-side but for now we'll just leave it here // This should really be client-side but for now we'll just leave it here
if (Entities.TryGetComponent(shooter, out CameraRecoilComponent? recoilComponent)) if (Entities.HasComponent<CameraRecoilComponent>(shooter))
{ {
recoilComponent.Kick(-angle.ToVec() * 0.15f); var kick = -angle.ToVec() * 0.15f;
EntitySystem.Get<CameraRecoilSystem>().KickCamera(shooter, kick);
} }
// This section probably needs tweaking so there can be caseless hitscan etc. // This section probably needs tweaking so there can be caseless hitscan etc.

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@@ -0,0 +1,19 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
namespace Content.Shared.Camera;
[RegisterComponent]
[NetworkedComponent]
[ComponentProtoName("CameraRecoil")]
public class CameraRecoilComponent : Component
{
public Vector2 CurrentKick { get; set; }
public float LastKickTime { get; set; }
/// <summary>
/// Basically I needed a way to chain this effect for the attack lunge animation. Sorry!
/// </summary>
public Vector2 BaseOffset { get; set; }
}

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@@ -0,0 +1,132 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Shared.Camera;
[UsedImplicitly]
public class CameraRecoilSystem : EntitySystem
{
/// <summary>
/// Maximum rate of magnitude restore towards 0 kick.
/// </summary>
private const float RestoreRateMax = 15f;
/// <summary>
/// Minimum rate of magnitude restore towards 0 kick.
/// </summary>
private const float RestoreRateMin = 1f;
/// <summary>
/// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
/// </summary>
private const float RestoreRateRamp = 0.1f;
/// <summary>
/// The maximum magnitude of the kick applied to the camera at any point.
/// </summary>
private const float KickMagnitudeMax = 2f;
private readonly ISawmill _log;
protected CameraRecoilSystem(IEntityManager entityManager)
: base(entityManager)
{
_log = Logger.GetSawmill($"ecs.systems.{nameof(CameraRecoilSystem)}");
SubscribeNetworkEvent<CameraKickEvent>(HandleCameraKick);
}
/// <summary>
/// Applies explosion/recoil/etc kickback to the view of the entity.
/// </summary>
/// <remarks>
/// If the entity is missing <see cref="CameraRecoilComponent" /> and/or <see cref="SharedEyeComponent" />,
/// this call will have no effect. It is safe to call this function on any entity.
/// </remarks>
/// <param name="euid">Entity to apply the kickback to.</param>
/// <param name="kickback">The amount of kick to offset the view of the entity. World coordinates, in meters.</param>
public void KickCamera(EntityUid euid, Vector2 kickback)
{
if (!EntityManager.HasComponent<CameraRecoilComponent>(euid))
return;
//TODO: This should only be sent to clients registered as viewers to the entity.
RaiseNetworkEvent(new CameraKickEvent(euid, kickback), Filter.Broadcast());
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var entity in EntityManager.EntityQuery<SharedEyeComponent, CameraRecoilComponent>(true))
{
var recoil = entity.Item2;
var eye = entity.Item1;
var magnitude = recoil.CurrentKick.Length;
if (magnitude <= 0.005f)
{
recoil.CurrentKick = Vector2.Zero;
eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
}
else // Continually restore camera to 0.
{
var normalized = recoil.CurrentKick.Normalized;
recoil.LastKickTime += frameTime;
var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, recoil.LastKickTime / RestoreRateRamp));
var restore = normalized * restoreRate * frameTime;
var (x, y) = recoil.CurrentKick - restore;
if (Math.Sign(x) != Math.Sign(recoil.CurrentKick.X)) x = 0;
if (Math.Sign(y) != Math.Sign(recoil.CurrentKick.Y)) y = 0;
recoil.CurrentKick = (x, y);
eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
}
}
}
private void HandleCameraKick(CameraKickEvent args)
{
if (!EntityManager.TryGetComponent(args.Euid, out CameraRecoilComponent recoil))
{
_log.Warning($"Received a kick for euid {args.Euid}, but it is missing required components.");
return;
}
if (!float.IsFinite(args.Recoil.X) || !float.IsFinite(args.Recoil.Y))
{
_log.Error($"CameraRecoilComponent on entity {recoil.Owner} passed a NaN recoil value. Ignoring.");
return;
}
// Use really bad math to "dampen" kicks when we're already kicked.
var existing = recoil.CurrentKick.Length;
var dampen = existing / KickMagnitudeMax;
recoil.CurrentKick += args.Recoil * (1 - dampen);
if (recoil.CurrentKick.Length > KickMagnitudeMax)
recoil.CurrentKick = recoil.CurrentKick.Normalized * KickMagnitudeMax;
recoil.LastKickTime = 0;
}
}
[Serializable]
[NetSerializable]
public class CameraKickEvent : EntityEventArgs
{
public readonly EntityUid Euid;
public readonly Vector2 Recoil;
public CameraKickEvent(EntityUid euid, Vector2 recoil)
{
Recoil = recoil;
Euid = euid;
}
}

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@@ -1,30 +0,0 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Camera
{
[NetworkedComponent()]
public abstract class SharedCameraRecoilComponent : Component
{
public sealed override string Name => "CameraRecoil";
public abstract void Kick(Vector2 recoil);
[Serializable, NetSerializable]
#pragma warning disable 618
protected class RecoilKickMessage : ComponentMessage
#pragma warning restore 618
{
public readonly Vector2 Recoil;
public RecoilKickMessage(Vector2 recoil)
{
Directed = true;
Recoil = recoil;
}
}
}
}