ECSatize CameraRecoilSystem (#5448)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
132
Content.Shared/Camera/CameraRecoilSystem.cs
Normal file
132
Content.Shared/Camera/CameraRecoilSystem.cs
Normal file
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Camera;
|
||||
|
||||
[UsedImplicitly]
|
||||
public class CameraRecoilSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum rate of magnitude restore towards 0 kick.
|
||||
/// </summary>
|
||||
private const float RestoreRateMax = 15f;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum rate of magnitude restore towards 0 kick.
|
||||
/// </summary>
|
||||
private const float RestoreRateMin = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
|
||||
/// </summary>
|
||||
private const float RestoreRateRamp = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum magnitude of the kick applied to the camera at any point.
|
||||
/// </summary>
|
||||
private const float KickMagnitudeMax = 2f;
|
||||
|
||||
private readonly ISawmill _log;
|
||||
|
||||
protected CameraRecoilSystem(IEntityManager entityManager)
|
||||
: base(entityManager)
|
||||
{
|
||||
_log = Logger.GetSawmill($"ecs.systems.{nameof(CameraRecoilSystem)}");
|
||||
|
||||
SubscribeNetworkEvent<CameraKickEvent>(HandleCameraKick);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies explosion/recoil/etc kickback to the view of the entity.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the entity is missing <see cref="CameraRecoilComponent" /> and/or <see cref="SharedEyeComponent" />,
|
||||
/// this call will have no effect. It is safe to call this function on any entity.
|
||||
/// </remarks>
|
||||
/// <param name="euid">Entity to apply the kickback to.</param>
|
||||
/// <param name="kickback">The amount of kick to offset the view of the entity. World coordinates, in meters.</param>
|
||||
public void KickCamera(EntityUid euid, Vector2 kickback)
|
||||
{
|
||||
if (!EntityManager.HasComponent<CameraRecoilComponent>(euid))
|
||||
return;
|
||||
|
||||
//TODO: This should only be sent to clients registered as viewers to the entity.
|
||||
RaiseNetworkEvent(new CameraKickEvent(euid, kickback), Filter.Broadcast());
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
foreach (var entity in EntityManager.EntityQuery<SharedEyeComponent, CameraRecoilComponent>(true))
|
||||
{
|
||||
var recoil = entity.Item2;
|
||||
var eye = entity.Item1;
|
||||
var magnitude = recoil.CurrentKick.Length;
|
||||
if (magnitude <= 0.005f)
|
||||
{
|
||||
recoil.CurrentKick = Vector2.Zero;
|
||||
eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
|
||||
}
|
||||
else // Continually restore camera to 0.
|
||||
{
|
||||
var normalized = recoil.CurrentKick.Normalized;
|
||||
recoil.LastKickTime += frameTime;
|
||||
var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, recoil.LastKickTime / RestoreRateRamp));
|
||||
var restore = normalized * restoreRate * frameTime;
|
||||
var (x, y) = recoil.CurrentKick - restore;
|
||||
if (Math.Sign(x) != Math.Sign(recoil.CurrentKick.X)) x = 0;
|
||||
|
||||
if (Math.Sign(y) != Math.Sign(recoil.CurrentKick.Y)) y = 0;
|
||||
|
||||
recoil.CurrentKick = (x, y);
|
||||
|
||||
eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCameraKick(CameraKickEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Euid, out CameraRecoilComponent recoil))
|
||||
{
|
||||
_log.Warning($"Received a kick for euid {args.Euid}, but it is missing required components.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!float.IsFinite(args.Recoil.X) || !float.IsFinite(args.Recoil.Y))
|
||||
{
|
||||
_log.Error($"CameraRecoilComponent on entity {recoil.Owner} passed a NaN recoil value. Ignoring.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Use really bad math to "dampen" kicks when we're already kicked.
|
||||
var existing = recoil.CurrentKick.Length;
|
||||
var dampen = existing / KickMagnitudeMax;
|
||||
recoil.CurrentKick += args.Recoil * (1 - dampen);
|
||||
|
||||
if (recoil.CurrentKick.Length > KickMagnitudeMax)
|
||||
recoil.CurrentKick = recoil.CurrentKick.Normalized * KickMagnitudeMax;
|
||||
|
||||
recoil.LastKickTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
[NetSerializable]
|
||||
public class CameraKickEvent : EntityEventArgs
|
||||
{
|
||||
public readonly EntityUid Euid;
|
||||
public readonly Vector2 Recoil;
|
||||
|
||||
public CameraKickEvent(EntityUid euid, Vector2 recoil)
|
||||
{
|
||||
Recoil = recoil;
|
||||
Euid = euid;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user