ECSatize CameraRecoilSystem (#5448)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Acruid
2021-12-26 22:50:12 -08:00
committed by GitHub
parent e235002a54
commit b3b171da7f
11 changed files with 176 additions and 192 deletions

View File

@@ -1,5 +1,5 @@
using System.Collections.Generic;
using Content.Server.Camera;
using Content.Shared.Camera;
using Content.Shared.Gravity;
using Robust.Server.Player;
using Robust.Shared.Audio;
@@ -20,6 +20,8 @@ namespace Content.Server.Gravity.EntitySystems
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
private Dictionary<GridId, uint> _gridsToShake = new();
private const float GravityKick = 100.0f;
@@ -81,12 +83,13 @@ namespace Content.Server.Gravity.EntitySystems
{
if (player.AttachedEntity is not {Valid: true} attached
|| EntityManager.GetComponent<TransformComponent>(attached).GridID != gridId
|| !EntityManager.TryGetComponent(attached, out CameraRecoilComponent? recoil))
|| !EntityManager.HasComponent<CameraRecoilComponent>(attached))
{
continue;
}
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
var kick = new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick;
_cameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
}
}
}