Click attack arcs no longer follow the player. Fixes #2079.
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@@ -25,12 +25,13 @@ namespace Content.Client.GameObjects.Components.Weapons.Melee
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_sprite = Owner.GetComponent<SpriteComponent>();
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}
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public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker)
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public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)
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{
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_meleeWeaponAnimation = prototype;
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_sprite.AddLayer(new RSI.StateId(prototype.State));
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_baseAngle = baseAngle;
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Owner.Transform.AttachParent(attacker);
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if(followAttacker)
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Owner.Transform.AttachParent(attacker);
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}
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internal void Update(float frameTime)
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