action refactor proper ecs edition (#27422)

This commit is contained in:
deltanedas
2025-05-28 19:52:11 +00:00
committed by GitHub
parent a9f7cfbcb6
commit b3825dce97
111 changed files with 1995 additions and 2901 deletions

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@@ -0,0 +1,51 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions.Components;
/// <summary>
/// Lets the player controlling this entity use actions.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
public sealed partial class ActionsComponent : Component
{
/// <summary>
/// List of actions currently granted to this entity.
/// On the client, this may contain a mixture of client-side and networked entities.
/// </summary>
[DataField]
public HashSet<EntityUid> Actions = new();
}
[Serializable, NetSerializable]
public sealed class ActionsComponentState : ComponentState
{
public readonly HashSet<NetEntity> Actions;
public ActionsComponentState(HashSet<NetEntity> actions)
{
Actions = actions;
}
}
/// <summary>
/// Determines how the action icon appears in the hotbar for item actions.
/// </summary>
public enum ItemActionIconStyle : byte
{
/// <summary>
/// The default - The item icon will be big with a small action icon in the corner
/// </summary>
BigItem,
/// <summary>
/// The action icon will be big with a small item icon in the corner
/// </summary>
BigAction,
/// <summary>
/// BigAction but no item icon will be shown in the corner.
/// </summary>
NoItem
}