action refactor proper ecs edition (#27422)

This commit is contained in:
deltanedas
2025-05-28 19:52:11 +00:00
committed by GitHub
parent a9f7cfbcb6
commit b3825dce97
111 changed files with 1995 additions and 2901 deletions

View File

@@ -4,6 +4,7 @@ using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Robust.Client.GameObjects;
@@ -54,8 +55,7 @@ public sealed class ActionButton : Control, IEntityControl
private Texture? _buttonBackgroundTexture;
public EntityUid? ActionId { get; private set; }
private BaseActionComponent? _action;
public Entity<ActionComponent>? Action { get; private set; }
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
@@ -193,7 +193,7 @@ public sealed class ActionButton : Control, IEntityControl
private Control? SupplyTooltip(Control sender)
{
if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
if (!_entities.TryGetComponent(Action, out MetaDataComponent? metadata))
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
@@ -201,14 +201,14 @@ public sealed class ActionButton : Control, IEntityControl
FormattedMessage? chargesText = null;
// TODO: Don't touch this use an event make callers able to add their own shit for actions or I kill you.
if (_entities.TryGetComponent(ActionId, out LimitedChargesComponent? actionCharges))
if (_entities.TryGetComponent(Action, out LimitedChargesComponent? actionCharges))
{
var charges = _sharedChargesSys.GetCurrentCharges((ActionId.Value, actionCharges, null));
var charges = _sharedChargesSys.GetCurrentCharges((Action.Value, actionCharges, null));
chargesText = FormattedMessage.FromMarkupPermissive(Loc.GetString($"Charges: {charges.ToString()}/{actionCharges.MaxCharges}"));
if (_entities.TryGetComponent(ActionId, out AutoRechargeComponent? autoRecharge))
if (_entities.TryGetComponent(Action, out AutoRechargeComponent? autoRecharge))
{
var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((ActionId.Value, actionCharges, autoRecharge));
var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((Action.Value, actionCharges, autoRecharge));
chargesText.AddText(Loc.GetString($"{Environment.NewLine}Time Til Recharge: {chargeTimeRemaining}"));
}
}
@@ -223,7 +223,7 @@ public sealed class ActionButton : Control, IEntityControl
private void UpdateItemIcon()
{
if (_action is not {EntityIcon: { } entity} ||
if (Action?.Comp is not {EntityIcon: { } entity} ||
!_entities.HasComponent<SpriteComponent>(entity))
{
_bigItemSpriteView.Visible = false;
@@ -233,7 +233,7 @@ public sealed class ActionButton : Control, IEntityControl
}
else
{
switch (_action.ItemIconStyle)
switch (Action?.Comp.ItemIconStyle)
{
case ItemActionIconStyle.BigItem:
_bigItemSpriteView.Visible = true;
@@ -259,17 +259,17 @@ public sealed class ActionButton : Control, IEntityControl
private void SetActionIcon(Texture? texture)
{
if (_action == null || texture == null)
if (Action?.Comp is not {} action || texture == null)
{
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
}
else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
{
_smallActionIcon.Texture = texture;
_smallActionIcon.Modulate = _action.IconColor;
_smallActionIcon.Modulate = action.IconColor;
_smallActionIcon.Visible = true;
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
@@ -277,7 +277,7 @@ public sealed class ActionButton : Control, IEntityControl
else
{
_bigActionIcon.Texture = texture;
_bigActionIcon.Modulate = _action.IconColor;
_bigActionIcon.Modulate = action.IconColor;
_bigActionIcon.Visible = true;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
@@ -289,7 +289,7 @@ public sealed class ActionButton : Control, IEntityControl
UpdateItemIcon();
UpdateBackground();
if (_action == null)
if (Action is not {} action)
{
SetActionIcon(null);
return;
@@ -297,29 +297,27 @@ public sealed class ActionButton : Control, IEntityControl
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
_spriteSys ??= _entities.System<SpriteSystem>();
if ((_controller.SelectingTargetFor == ActionId || _action.Toggled))
var icon = action.Comp.Icon;
if (_controller.SelectingTargetFor == action || action.Comp.Toggled)
{
if (_action.IconOn != null)
SetActionIcon(_spriteSys.Frame0(_action.IconOn));
else if (_action.Icon != null)
SetActionIcon(_spriteSys.Frame0(_action.Icon));
else
SetActionIcon(null);
if (action.Comp.IconOn is {} iconOn)
icon = iconOn;
if (_action.BackgroundOn != null)
_buttonBackgroundTexture = _spriteSys.Frame0(_action.BackgroundOn);
if (action.Comp.BackgroundOn is {} background)
_buttonBackgroundTexture = _spriteSys.Frame0(background);
}
else
{
SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
_buttonBackgroundTexture = Theme.ResolveTexture("SlotBackground");
}
SetActionIcon(icon != null ? _spriteSys.Frame0(icon) : null);
}
public void UpdateBackground()
{
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
if (_action != null ||
if (Action != null ||
_controller.IsDragging && GetPositionInParent() == Parent?.ChildCount - 1)
{
Button.Texture = _buttonBackgroundTexture;
@@ -333,9 +331,7 @@ public sealed class ActionButton : Control, IEntityControl
public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
{
if (Locked)
{
return false;
}
UpdateData(actionId, system);
return true;
@@ -343,16 +339,15 @@ public sealed class ActionButton : Control, IEntityControl
public void UpdateData(EntityUid? actionId, ActionsSystem system)
{
ActionId = actionId;
system.TryGetActionData(actionId, out _action);
Label.Visible = actionId != null;
Action = system.GetAction(actionId);
Label.Visible = Action != null;
UpdateIcons();
}
public void ClearData()
{
ActionId = null;
_action = null;
Action = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
Label.Visible = false;
@@ -365,19 +360,15 @@ public sealed class ActionButton : Control, IEntityControl
UpdateBackground();
Cooldown.Visible = _action != null && _action.Cooldown != null;
if (_action == null)
Cooldown.Visible = Action?.Comp.Cooldown != null;
if (Action?.Comp is not {} action)
return;
if (_action.Cooldown != null)
{
Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
}
if (action.Cooldown is {} cooldown)
Cooldown.FromTime(cooldown.Start, cooldown.End);
if (ActionId != null && _toggled != _action.Toggled)
{
_toggled = _action.Toggled;
}
if (_toggled != action.Toggled)
_toggled = action.Toggled;
}
protected override void MouseEntered()
@@ -404,7 +395,7 @@ public sealed class ActionButton : Control, IEntityControl
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (_action is not {Enabled: true})
if (Action?.Comp is not {Enabled: true})
return;
_depressed = depress;
@@ -414,17 +405,17 @@ public sealed class ActionButton : Control, IEntityControl
public void DrawModeChanged()
{
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
HighlightRect.Visible = _beingHovered && (_action != null || _controller.IsDragging);
HighlightRect.Visible = _beingHovered && (Action != null || _controller.IsDragging);
// always show the normal empty button style if no action in this slot
if (_action == null)
if (Action?.Comp is not {} action)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (_controller.IsDragging || _action!.Enabled))
if (_beingHovered && (_controller.IsDragging || action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
@@ -439,16 +430,16 @@ public sealed class ActionButton : Control, IEntityControl
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
if (action.Toggled || _controller.SelectingTargetFor == Action?.Owner)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(_action.IconOn != null
SetOnlyStylePseudoClass(action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!_action.Enabled)
if (!action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
@@ -457,5 +448,5 @@ public sealed class ActionButton : Control, IEntityControl
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
EntityUid? IEntityControl.UiEntity => ActionId;
EntityUid? IEntityControl.UiEntity => Action;
}