MaterialDataEntry's Value is now validated by the YAML linter.

This commit is contained in:
Vera Aguilera Puerto
2021-05-08 03:47:53 +02:00
parent a3755460c3
commit b35e4d7e7c

View File

@@ -6,6 +6,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.GameObjects.Components.Materials
{
@@ -45,7 +46,7 @@ namespace Content.Shared.GameObjects.Components.Materials
[DataField("key", required: true)]
public string StringKey = default!;
[DataField("mat", required: true)]
[DataField("mat", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<MaterialPrototype>))]
public string Value = default!;
void ISerializationHooks.AfterDeserialization()