MaterialDataEntry's Value is now validated by the YAML linter.
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@@ -6,6 +6,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.GameObjects.Components.Materials
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{
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@@ -45,7 +46,7 @@ namespace Content.Shared.GameObjects.Components.Materials
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[DataField("key", required: true)]
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public string StringKey = default!;
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[DataField("mat", required: true)]
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[DataField("mat", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<MaterialPrototype>))]
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public string Value = default!;
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void ISerializationHooks.AfterDeserialization()
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