Update maploader to support loading onto an existing map (#10748)
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@@ -1,8 +1,10 @@
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Maps;
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using Content.Server.Maps;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Maps;
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using Robust.Server.Maps;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -15,7 +17,7 @@ namespace Content.Server.Administration.Commands
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public string Description => "Loads the given game map at the given coordinates.";
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public string Description => "Loads the given game map at the given coordinates.";
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public string Help => "loadgamemap <gamemap> <mapid> [<x> <y> [<name>]] ";
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public string Help => "loadgamemap <mapid> <gamemap> [<x> <y> [<name>]] ";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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@@ -29,11 +31,16 @@ namespace Content.Server.Administration.Commands
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return;
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return;
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}
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}
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if (prototypeManager.TryIndex<GameMapPrototype>(args[0], out var gameMap))
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if (prototypeManager.TryIndex<GameMapPrototype>(args[1], out var gameMap))
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{
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{
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if (!int.TryParse(args[1], out var mapId)) return;
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if (!int.TryParse(args[0], out var mapId))
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return;
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var loadOptions = new MapLoadOptions()
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{
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LoadMap = false,
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};
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var loadOptions = new MapLoadOptions();
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var stationName = args.Length == 5 ? args[4] : null;
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var stationName = args.Length == 5 ? args[4] : null;
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if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
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if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
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@@ -48,6 +55,28 @@ namespace Content.Server.Administration.Commands
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shell.WriteError($"The given map prototype {args[0]} is invalid.");
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shell.WriteError($"The given map prototype {args[0]} is invalid.");
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}
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}
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}
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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switch (args.Length)
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{
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case 1:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-savemap-id"));
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case 2:
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var opts = CompletionHelper.PrototypeIDs<GameMapPrototype>();
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return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-savemap-path"));
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case 3:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-loadmap-x-position"));
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case 4:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-loadmap-y-position"));
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case 5:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-loadmap-rotation"));
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case 6:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-loadmap-uids"));
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}
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return CompletionResult.Empty;
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}
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}
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}
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[AdminCommand(AdminFlags.Round | AdminFlags.Spawn)]
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[AdminCommand(AdminFlags.Round | AdminFlags.Spawn)]
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@@ -114,6 +114,8 @@ namespace Content.Server.GameTicking
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/// <returns>All loaded entities and grids.</returns>
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/// <returns>All loaded entities and grids.</returns>
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public (IReadOnlyList<EntityUid>, IReadOnlyList<EntityUid>) LoadGameMap(GameMapPrototype map, MapId targetMapId, MapLoadOptions? loadOptions, string? stationName = null)
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public (IReadOnlyList<EntityUid>, IReadOnlyList<EntityUid>) LoadGameMap(GameMapPrototype map, MapId targetMapId, MapLoadOptions? loadOptions, string? stationName = null)
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{
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{
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// Okay I specifically didn't set LoadMap here because this is typically called onto a new map.
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// whereas the command can also be used on an existing map.
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var loadOpts = loadOptions ?? new MapLoadOptions();
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var loadOpts = loadOptions ?? new MapLoadOptions();
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var ev = new PreGameMapLoad(targetMapId, map, loadOpts);
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var ev = new PreGameMapLoad(targetMapId, map, loadOpts);
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