Click Drag Functionality + Refactor Interaction Interfaces (#1125)

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
chairbender
2020-07-06 14:27:03 -07:00
committed by GitHub
parent c019d428a7
commit b35333d366
184 changed files with 1792 additions and 895 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -29,7 +30,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
{
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return false;
@@ -39,7 +40,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
{
combatModeComponent.IsInCombatMode = true;
}
if (_owner.TryGetComponent(out UnarmedCombatComponent unarmedCombatComponent))
{
_unarmedCombat = unarmedCombatComponent;
@@ -85,4 +86,4 @@ namespace Content.Server.AI.Operators.Combat.Melee
return Outcome.Continuing;
}
}
}
}