Remove instances of Visible = false for windows.

This commit is contained in:
Pieter-Jan Briers
2019-07-19 16:12:02 +02:00
parent ff3c1e6e82
commit b34a68a519
6 changed files with 2 additions and 12 deletions

View File

@@ -62,7 +62,6 @@ namespace Content.Client.Construction
Placement.PlacementCanceled += OnPlacementCanceled;
Title = "Construction";
Visible = false;
var hSplitContainer = new HSplitContainer();

View File

@@ -45,10 +45,7 @@ namespace Content.Client
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
_prototypeManager, _resourceCache, _configurationManager, _localizationManager)
{
Visible = false
};
_prototypeManager, _resourceCache, _configurationManager, _localizationManager);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;

View File

@@ -113,7 +113,6 @@ namespace Content.Client.GameObjects.Components.Actor
public CharacterWindow(List<ICharacterUI> windowComponents)
{
Title = "Character";
Visible = false;
_contentsVBox = new VBoxContainer();
Contents.AddChild(_contentsVBox);

View File

@@ -49,7 +49,6 @@ namespace Content.Client.Research
IoCManager.InjectDependencies(this);
Title = "Lathe Menu";
Visible = false;
var margin = new MarginContainer()
{

View File

@@ -30,7 +30,6 @@ namespace Content.Client.Research
base.Initialize();
Title = "Lathe Queue";
Visible = false;
var margin = new MarginContainer()
{

View File

@@ -48,10 +48,7 @@ namespace Content.Client.UserInterface
private void PerformLayout()
{
optionsMenu = new OptionsMenu(_configSystem)
{
Visible = false
};
optionsMenu = new OptionsMenu(_configSystem);
Resizable = false;