Data Rework Content Edition (#82)

* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2018-07-26 23:38:16 +02:00
committed by GitHub
parent 8c874c76dc
commit b34591ab59
19 changed files with 1280 additions and 2906 deletions

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@@ -7,13 +7,13 @@ using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.ContentPack;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using System;
using System.Collections.Generic;
@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects
Window.Dispose();
}
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);

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@@ -7,6 +7,7 @@ using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
@@ -35,13 +36,16 @@ namespace Content.Server.GameObjects
public event EventHandler<DamageThresholdPassedEventArgs> DamageThresholdPassed;
/// <inheritdoc />
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
if (mapping.TryGetNode("resistanceset", out YamlNode node))
base.ExposeData(serializer);
// TODO: Writing.
serializer.DataReadFunction("resistanceset", "honk", name =>
{
Resistances = ResistanceSet.GetResistanceSet(node.AsString());
}
Resistances = ResistanceSet.GetResistanceSet(name);
});
}
/// <inheritdoc />

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@@ -6,7 +6,7 @@ using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
@@ -27,27 +27,23 @@ namespace Content.Server.GameObjects
/// </summary>
public DamageThreshold Threshold { get; private set; }
/// <inheritdoc />
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
//TODO currently only supports one threshold pair; gotta figure out YAML better
YamlNode node;
base.ExposeData(serializer);
// TODO: Writing
if (serializer.Reading)
{
DamageType damageType = DamageType.Total;
int damageValue = 0;
if (mapping.TryGetNode("thresholdtype", out node))
{
damageType = node.AsEnum<DamageType>();
}
if (mapping.TryGetNode("thresholdvalue", out node))
{
damageValue = node.AsInt();
}
serializer.DataReadFunction("thresholdtype", DamageType.Total, type => damageType = type);
serializer.DataReadFunction("thresholdvalue", 0, val => damageValue = val);
Threshold = new DamageThreshold(damageType, damageValue);
}
}
/// <inheritdoc />
public override void Initialize()

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@@ -3,13 +3,13 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.IoC;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects
private string OpenSprite;
private string CloseSprite;
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);

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@@ -11,9 +11,9 @@ using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventory
using static Content.Shared.GameObjects.SharedInventoryComponent.ServerInventoryMessage;
using SS14.Shared.IoC;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.ContentPack;
using System.Linq;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
@@ -22,13 +22,16 @@ namespace Content.Server.GameObjects
private Dictionary<Slots, ContainerSlot> SlotContainers = new Dictionary<Slots, ContainerSlot>();
string TemplateName = "HumanInventory"; //stored for serialization purposes
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref TemplateName, "Template", "HumanInventory");
if (serializer.Reading)
{
CreateInventory(TemplateName);
}
}
private void CreateInventory(string TemplateName)
{

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@@ -8,11 +8,11 @@ using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
@@ -45,10 +45,11 @@ namespace Content.Server.GameObjects
private InputCommand DropCommand;
private InputCommand ActivateItemInHandCommand;
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// TODO: This does not serialize what objects are held.
serializer.DataField(ref orderedHands, "hands", new List<string>(0));
if (serializer.Reading)
{

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@@ -1,4 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
@@ -9,14 +10,18 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
public float SpeedModifier { get; set; } = 1;
public override void LoadParameters(YamlMappingNode mapping)
public float SpeedModifier
{
if (mapping.TryGetNode("Speed", out YamlNode node))
{
SpeedModifier = node.AsFloat();
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
/// <summary>

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@@ -4,6 +4,7 @@ using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
using SS14.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
@@ -19,12 +20,22 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// <summary>
/// Maximum fuel capacity the welder can hold
/// </summary>
public float FuelCapacity { get; set; } = 50;
public float FuelCapacity
{
get => _fuelCapacity;
set => _fuelCapacity = value;
}
private float _fuelCapacity = 50;
/// <summary>
/// Fuel the welder has to do tasks
/// </summary>
public float Fuel { get; set; } = 0;
public float Fuel
{
get => _fuel;
set => _fuel = value;
}
private float _fuel = 0;
/// <summary>
/// Default Cost of using the welder fuel for an action
@@ -51,33 +62,12 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
base.LoadParameters(mapping);
base.ExposeData(serializer);
if (mapping.TryGetNode("Capacity", out YamlNode node))
{
FuelCapacity = node.AsFloat();
}
//if (mapping.TryGetNode("On", out node))
//{
// OnSprite = node.AsString();
//}
//if (mapping.TryGetNode("Off", out node))
//{
// OffSprite = node.AsString();
//}
if (mapping.TryGetNode("Fuel", out node))
{
Fuel = node.AsFloat();
}
else
{
Fuel = FuelCapacity;
}
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
}
public void OnUpdate(float frameTime)

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@@ -1,4 +1,4 @@
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -14,16 +14,18 @@ namespace Content.Server.GameObjects
public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
private List<string> slotstrings = new List<string>(); //serialization
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref slotstrings, "Slots", new List<string>(0));
// TODO: Writing.
serializer.DataReadFunction("Slots", new List<string>(0), list =>
{
foreach (var slotflagsloaded in slotstrings)
{
SlotFlags |= (SlotFlags)Enum.Parse(typeof(SlotFlags), slotflagsloaded.ToUpper());
}
});
}
}
}

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@@ -7,11 +7,11 @@ using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using System.Collections.Generic;
namespace Content.Server.GameObjects
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects
storage = ContainerManagerComponent.Create<Container>("storagebase", Owner);
}
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -14,7 +14,7 @@ namespace Content.Server.GameObjects
public int ObjectSize = 0;
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);

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@@ -3,6 +3,7 @@ using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using System;
using System.Collections.Generic;
@@ -21,7 +22,12 @@ namespace Content.Server.GameObjects.Components.Power
/// <summary>
/// The method of draw we will try to use to place our load set via component parameter, defaults to using power providers
/// </summary>
public virtual DrawTypes DrawType { get; protected set; } = DrawTypes.Provider;
public virtual DrawTypes DrawType
{
get => _drawType;
protected set => _drawType = value;
}
private DrawTypes _drawType = DrawTypes.Provider;
/// <summary>
/// The power draw method we are currently connected to and using
@@ -62,8 +68,12 @@ namespace Content.Server.GameObjects.Components.Power
/// <summary>
/// Priority for powernet draw, lower will draw first, defined in powernet.cs
/// </summary>
public virtual Powernet.Priority Priority { get; protected set; } = Powernet.Priority.Medium;
public virtual Powernet.Priority Priority
{
get => _priority;
protected set => _priority = value;
}
private Powernet.Priority _priority = Powernet.Priority.Medium;
private float _load = 100; //arbitrary magic number to start
/// <summary>
@@ -152,20 +162,13 @@ namespace Content.Server.GameObjects.Components.Power
base.Shutdown();
}
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
if (mapping.TryGetNode("drawtype", out YamlNode node))
{
DrawType = node.AsEnum<DrawTypes>();
}
if (mapping.TryGetNode("load", out node))
{
Load = node.AsFloat();
}
if (mapping.TryGetNode("priority", out node))
{
Priority = node.AsEnum<Powernet.Priority>();
}
base.ExposeData(serializer);
serializer.DataField(ref _drawType, "drawtype", DrawTypes.Provider);
serializer.DataField(ref _load, "load", 100);
serializer.DataField(ref _priority, "priority", Powernet.Priority.Medium);
}
string IExamine.Examine()

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@@ -2,6 +2,7 @@
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using System;
using YamlDotNet.RepresentationModel;
@@ -25,12 +26,11 @@ namespace Content.Server.GameObjects.Components.Power
set { UpdateSupply(value); }
}
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
if (mapping.TryGetNode("supply", out YamlNode node))
{
Supply = node.AsFloat();
}
base.ExposeData(serializer);
serializer.DataField(ref _supply, "supply", 1000);
}
public override void OnAdd()

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@@ -3,6 +3,7 @@ using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using System;
using System.Collections.Generic;
@@ -24,7 +25,12 @@ namespace Content.Server.GameObjects.Components.Power
/// <summary>
/// Variable that determines the range that the power provider will try to supply power to
/// </summary>
public int PowerRange { get; private set; } = 0;
public int PowerRange
{
get => _range;
private set => _range = value;
}
private int _range = 0;
/// <summary>
/// List storing all the power devices that we are currently providing power to
@@ -56,16 +62,11 @@ namespace Content.Server.GameObjects.Components.Power
AdvertisedDevices.Clear();
}
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
if (mapping.TryGetNode("range", out YamlNode node))
{
PowerRange = node.AsInt();
}
if (mapping.TryGetNode("priority", out node))
{
Priority = node.AsEnum<Powernet.Priority>();
}
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 0);
}
internal override void ProcessInternalPower(float frametime)

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@@ -2,6 +2,7 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using System;
using YamlDotNet.RepresentationModel;
@@ -22,25 +23,29 @@ namespace Content.Server.GameObjects.Components.Power
/// Maximum amount of energy the internal battery can store.
/// In Joules.
/// </summary>
public float Capacity { get; private set; } = 10000; //arbitrary value replace
public float Capacity => _capacity;
private float _capacity = 10000; // Arbitrary value, replace.
/// <summary>
/// Energy the battery is currently storing.
/// In Joules.
/// </summary>
public float Charge { get; private set; } = 0;
public float Charge => _charge;
private float _charge = 0;
/// <summary>
/// Rate at which energy will be taken to charge internal battery.
/// In Watts.
/// </summary>
public float ChargeRate { get; private set; } = 1000;
public float ChargeRate => _chargeRate;
private float _chargeRate = 1000;
/// <summary>
/// Rate at which energy will be distributed to the powernet if needed.
/// In Watts.
/// </summary>
public float DistributionRate { get; private set; } = 1000;
public float DistributionRate => _distributionRate;
private float _distributionRate = 1000;
public bool Full => Charge >= Capacity;
@@ -63,29 +68,15 @@ namespace Content.Server.GameObjects.Components.Power
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
public override void LoadParameters(YamlMappingNode mapping)
{
if (mapping.TryGetNode("capacity", out YamlNode node))
{
Capacity = node.AsFloat();
}
if (mapping.TryGetNode("charge", out node))
{
Charge = node.AsFloat();
}
if (mapping.TryGetNode("chargerate", out node))
{
ChargeRate = node.AsFloat();
}
if (mapping.TryGetNode("distributionrate", out node))
{
DistributionRate = node.AsFloat();
}
if (mapping.TryGetNode("chargepowernet", out node))
{
_chargepowernet = node.AsBool();
}
serializer.DataField(ref _capacity, "capacity", 10000);
serializer.DataField(ref _charge, "charge", 0);
serializer.DataField(ref _chargeRate, "chargerate", 1000);
serializer.DataField(ref _distributionRate, "distributionrate", 1000);
serializer.DataField(ref _chargepowernet, "chargepowernet", false);
}
public override void OnAdd()
@@ -134,14 +125,14 @@ namespace Content.Server.GameObjects.Components.Power
/// </summary>
public void DeductCharge(float todeduct)
{
Charge = Math.Max(0, Charge - todeduct);
_charge = Math.Max(0, Charge - todeduct);
LastChargeState = ChargeState.Discharging;
LastChargeStateChange = DateTime.Now;
}
public void AddCharge(float charge)
{
Charge = Math.Min(Capacity, Charge + charge);
_charge = Math.Min(Capacity, Charge + charge);
LastChargeState = ChargeState.Charging;
LastChargeStateChange = DateTime.Now;
}

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@@ -5,6 +5,7 @@ using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects
{
@@ -29,19 +30,12 @@ namespace Content.Server.GameObjects
float _secondsSinceLastDamageUpdate = 0;
/// <inheritdoc />
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
YamlNode node;
base.ExposeData(serializer);
if (mapping.TryGetNode("firedamagethreshold", out node))
{
_fireDamageThreshold = node.AsFloat();
}
if (mapping.TryGetNode("firedamagecoefficient", out node))
{
_fireDamageCoefficient = node.AsFloat();
}
serializer.DataField(ref _fireDamageThreshold, "firedamagethreshold", 0);
serializer.DataField(ref _fireDamageCoefficient, "firedamagecoefficient", 1);
}
/// <inheritdoc />

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@@ -1,6 +1,5 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Map;
@@ -10,6 +9,7 @@ using SS14.Shared.Maths;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
@@ -21,14 +21,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
public float Range = 1;
public float ArcWidth = 90;
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Damage, "damage", 5);
serializer.DataField(ref Range, "damage", 1);
serializer.DataField(ref ArcWidth, "damage", 90);
serializer.DataField(ref Range, "range", 1);
serializer.DataField(ref ArcWidth, "arcwidth", 90);
}
void IAfterAttack.Afterattack(IEntity user, GridLocalCoordinates clicklocation, IEntity attacked)

File diff suppressed because it is too large Load Diff

2
engine

Submodule engine updated: 5c2bd4049c...bceda76bf8