Data Rework Content Edition (#82)

* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2018-07-26 23:38:16 +02:00
committed by GitHub
parent 8c874c76dc
commit b34591ab59
19 changed files with 1280 additions and 2906 deletions

View File

@@ -4,6 +4,7 @@ using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
using SS14.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
@@ -19,12 +20,22 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// <summary>
/// Maximum fuel capacity the welder can hold
/// </summary>
public float FuelCapacity { get; set; } = 50;
public float FuelCapacity
{
get => _fuelCapacity;
set => _fuelCapacity = value;
}
private float _fuelCapacity = 50;
/// <summary>
/// Fuel the welder has to do tasks
/// </summary>
public float Fuel { get; set; } = 0;
public float Fuel
{
get => _fuel;
set => _fuel = value;
}
private float _fuel = 0;
/// <summary>
/// Default Cost of using the welder fuel for an action
@@ -51,33 +62,12 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void LoadParameters(YamlMappingNode mapping)
public override void ExposeData(ObjectSerializer serializer)
{
base.LoadParameters(mapping);
base.ExposeData(serializer);
if (mapping.TryGetNode("Capacity", out YamlNode node))
{
FuelCapacity = node.AsFloat();
}
//if (mapping.TryGetNode("On", out node))
//{
// OnSprite = node.AsString();
//}
//if (mapping.TryGetNode("Off", out node))
//{
// OffSprite = node.AsString();
//}
if (mapping.TryGetNode("Fuel", out node))
{
Fuel = node.AsFloat();
}
else
{
Fuel = FuelCapacity;
}
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
}
public void OnUpdate(float frameTime)
@@ -142,7 +132,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
string IExamine.Examine()
{
if(Activated)
if (Activated)
{
return "The welding tool is currently lit";
}