Funny red spacemen (nukeops) (#8073)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Paul Ritter
2022-05-18 04:48:35 +02:00
committed by GitHub
parent b15feebdd6
commit b3456c8376
10 changed files with 923 additions and 659 deletions

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@@ -106,6 +106,7 @@ namespace Content.Client.Entry
prototypes.RegisterIgnore("instantSpell");
prototypes.RegisterIgnore("roundAnnouncement");
prototypes.RegisterIgnore("wireLayout");
prototypes.RegisterIgnore("nukeopsRole");
ClientContentIoC.Register();

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@@ -0,0 +1,165 @@
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.Nuke;
using Content.Server.RoundEnd;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.CCVar;
using Content.Shared.MobState;
using Content.Shared.Roles;
using Robust.Server.Maps;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Rules;
public sealed class NukeopsRuleSystem : GameRuleSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
private Dictionary<Mind.Mind, bool> _aliveNukeops = new();
private bool _opsWon;
public override string Prototype => "Nukeops";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<RulePlayerSpawningEvent>(OnPlayersSpawning);
SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndText);
SubscribeLocalEvent<NukeExplodedEvent>(OnNukeExploded);
}
private void OnNukeExploded(NukeExplodedEvent ev)
{
if (!Enabled) return;
_opsWon = true;
_roundEndSystem.EndRound();
}
private void OnRoundEndText(RoundEndTextAppendEvent ev)
{
ev.AddLine(_opsWon ? Loc.GetString("nukeops-ops-won") : Loc.GetString("nukeops-crew-won"));
ev.AddLine(Loc.GetString("nukeops-list-start"));
foreach (var nukeop in _aliveNukeops)
{
ev.AddLine($"- {nukeop.Key.Session?.Name}");
}
}
private void OnMobStateChanged(MobStateChangedEvent ev)
{
if (!_aliveNukeops.TryFirstOrNull(x => x.Key.OwnedEntity == ev.Entity, out var op)) return;
_aliveNukeops[op.Value.Key] = op.Value.Key.CharacterDeadIC;
if (_aliveNukeops.Values.All(x => !x))
{
_roundEndSystem.EndRound();
}
}
private void OnPlayersSpawning(RulePlayerSpawningEvent ev)
{
_aliveNukeops.Clear();
var numOps = (int)Math.Min(Math.Floor((double)ev.PlayerPool.Count / _cfg.GetCVar(CCVars.NukeopsPlayersPerOp)),
_cfg.GetCVar(CCVars.NukeopsMaxOps));
var ops = new IPlayerSession[numOps];
for (var i = 0; i < numOps; i++)
{
ops[i] = _random.PickAndTake(ev.PlayerPool);
}
var map = "/Maps/syndiepuddle.yml";
var aabbs = _stationSystem.Stations.SelectMany(x =>
Comp<StationDataComponent>(x).Grids.Select(x => _mapManager.GetGridComp(x).Grid.WorldBounds.CalcBoundingBox())).ToArray();
var aabb = aabbs[0];
for (int i = 1; i < aabbs.Length; i++)
{
aabb.Union(aabbs[i]);
}
var (_, grid) = _mapLoader.LoadBlueprint(GameTicker.DefaultMap, map, new MapLoadOptions
{
Offset = aabb.Center + MathF.Max(aabb.Height, aabb.Width)*2.5f
});
if (!grid.HasValue)
{
Logger.ErrorS("NUKEOPS", $"Gridid was null when loading \"{map}\", aborting.");
foreach (var session in ops)
{
ev.PlayerPool.Add(session);
}
return;
}
var gear = _prototypeManager.Index<StartingGearPrototype>("SyndicateOperativeGearFull");
var spawnpos = new EntityCoordinates(_mapManager.GetGridEuid(grid.Value), new Vector2(1.5f, -4.5f));
for (var i = 0; i < ops.Length; i++)
{
var session = ops[i];
var name = $"Operator #{i}";
var newMind = new Mind.Mind(session.UserId)
{
CharacterName = name
};
newMind.ChangeOwningPlayer(session.UserId);
var mob = EntityManager.SpawnEntity("MobHuman", spawnpos);
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName = name;
newMind.TransferTo(mob);
_stationSpawningSystem.EquipStartingGear(mob, gear, null);
_aliveNukeops.Add(newMind, true);
GameTicker.PlayerJoinGame(session);
}
}
private void OnStartAttempt(RoundStartAttemptEvent ev)
{
if (!Enabled)
return;
var minPlayers = _cfg.GetCVar(CCVars.NukeopsMinPlayers);
if (!ev.Forced && ev.Players.Length < minPlayers)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("nukeops-not-enough-ready-players", ("readyPlayersCount", ev.Players.Length), ("minimumPlayers", minPlayers)));
ev.Cancel();
return;
}
if (ev.Players.Length == 0)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("nukeops-no-one-ready"));
ev.Cancel();
return;
}
}
public override void Started(){ _opsWon = false; }
public override void Ended(){ }
}

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@@ -400,6 +400,8 @@ namespace Content.Server.Nuke
component.IntensitySlope,
component.MaxIntensity);
RaiseLocalEvent(new NukeExplodedEvent());
EntityManager.DeleteEntity(uid);
}
@@ -416,4 +418,6 @@ namespace Content.Server.Nuke
}
#endregion
}
public sealed class NukeExplodedEvent : EntityEventArgs {}
}

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@@ -254,6 +254,19 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<int> TraitorDeathMatchStartingBalance =
CVarDef.Create("traitordm.starting_balance", 20);
/*
* Nukeops
*/
public static readonly CVarDef<int> NukeopsMinPlayers =
CVarDef.Create("nukeops.min_players", 15);
public static readonly CVarDef<int> NukeopsMaxOps =
CVarDef.Create("nukeops.max_ops", 6);
public static readonly CVarDef<int> NukeopsPlayersPerOp =
CVarDef.Create("nukeops.players_per_op", 5);
/*
* Console
*/

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@@ -0,0 +1,8 @@
nukeops-title = Nuclear Operatives
nukeops-description = Nuclear operatives have targeted the station. Try to keep them from arming and detonating the nuke by protecting the nuke disk!
nukeops-ops-won = The nuke exploded. The nuclear operatives were successful!
nukeops-crew-won = The crew managed to defeat the nuclear operatives.
nukeops-list-start = The nuke ops were:
nukeops-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed. Can't start Nukeops.
nukeops-no-one-ready = No players readied up! Can't start Nukeops.

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@@ -0,0 +1,3 @@
- type: accessLevel
id: NuclearOperative
name: Nuclear Operative

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@@ -46,6 +46,14 @@
- key: enum.NukeUiKey.Key
type: NukeBoundUserInterface
- type: entity
parent: NuclearBomb
id: NuclearBombUnanchored
suffix: unanchored
components:
- type: Transform
anchored: false
- type: entity
parent: StorageTank
id: NuclearBombKeg

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@@ -57,3 +57,13 @@
rules:
- TraitorDeathMatch
- MaxTimeRestart
- type: gamePreset
id: Nukeops
alias:
- nukeops
name: nukeops-title
description: nukeops-description
showInVote: true
rules:
- Nukeops

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@@ -7,6 +7,9 @@
- type: gameRule
id: MaxTimeRestart
- type: gameRule
id: Nukeops
- type: gameRule
id: Suspicion