Add RGB staff (#13125)
This commit is contained in:
@@ -149,7 +149,7 @@ namespace Content.Client.Actions
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/// <summary>
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/// <summary>
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/// Execute convenience functionality for actions (pop-ups, sound, speech)
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/// Execute convenience functionality for actions (pop-ups, sound, speech)
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/// </summary>
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/// </summary>
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protected override bool PerformBasicActions(EntityUid user, ActionType action)
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protected override bool PerformBasicActions(EntityUid user, ActionType action, bool predicted)
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{
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{
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var performedAction = action.Sound != null
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var performedAction = action.Sound != null
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|| !string.IsNullOrWhiteSpace(action.UserPopup)
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|| !string.IsNullOrWhiteSpace(action.UserPopup)
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@@ -233,7 +233,7 @@ namespace Content.Client.Actions
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if (instantAction.Event != null)
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if (instantAction.Event != null)
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instantAction.Event.Performer = user;
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instantAction.Event.Performer = user;
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PerformAction(PlayerActions, instantAction, instantAction.Event, GameTiming.CurTime);
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PerformAction(user, PlayerActions, instantAction, instantAction.Event, GameTiming.CurTime);
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}
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}
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else
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else
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{
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{
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Content.Client.Actions;
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using Content.Client.Actions;
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using Content.Client.Construction;
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using Content.Client.Construction;
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@@ -224,7 +224,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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action.Event.Performer = user;
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action.Event.Performer = user;
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}
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}
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_actionsSystem.PerformAction(actionComp, action, action.Event, _timing.CurTime);
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_actionsSystem.PerformAction(user, actionComp, action, action.Event, _timing.CurTime);
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}
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}
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else
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else
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_entities.RaisePredictiveEvent(new RequestPerformActionEvent(action, coords));
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_entities.RaisePredictiveEvent(new RequestPerformActionEvent(action, coords));
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@@ -256,7 +256,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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action.Event.Performer = user;
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action.Event.Performer = user;
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}
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}
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_actionsSystem.PerformAction(actionComp, action, action.Event, _timing.CurTime);
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_actionsSystem.PerformAction(user, actionComp, action, action.Event, _timing.CurTime);
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}
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}
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else
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else
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_entities.RaisePredictiveEvent(new RequestPerformActionEvent(action, args.EntityUid));
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_entities.RaisePredictiveEvent(new RequestPerformActionEvent(action, args.EntityUid));
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30
Content.Server/Actions/ActionOnInteractComponent.cs
Normal file
30
Content.Server/Actions/ActionOnInteractComponent.cs
Normal file
@@ -0,0 +1,30 @@
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Interaction;
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namespace Content.Server.Actions;
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/// <summary>
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/// This component enables an entity to perform actions when used to interact with the world, without actually
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/// granting that action to the entity that is using the item.
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/// </summary>
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/// <remarks>
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/// If the entity is used in hand (<see cref="ActivateInWorldEvent"/>), it will perform a random available instant
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/// action. If the entity is used to interact with another entity (<see cref="InteractUsingEvent"/>), it will
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/// attempt to perform a random entity target action. Finally, if the entity is used to click somewhere in the world
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/// and no other interaction takes place (<see cref="AfterInteractEvent"/>), then it will try to perform a random
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/// available entity or world target action. This component does not bypass standard interaction checks.
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///
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/// This component mainly exists as a lazy way to add utility entities that can do things like cast "spells".
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/// </remarks>
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[RegisterComponent]
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public sealed class ActionOnInteractComponent : Component
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{
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[DataField("activateActions")]
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public List<InstantAction>? ActivateActions;
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[DataField("entityActions")]
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public List<EntityTargetAction>? EntityActions;
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[DataField("worldActions")]
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public List<WorldTargetAction>? WorldActions;
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}
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131
Content.Server/Actions/ActionOnInteractSystem.cs
Normal file
131
Content.Server/Actions/ActionOnInteractSystem.cs
Normal file
@@ -0,0 +1,131 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Interaction;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Actions;
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/// <summary>
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/// This System handled interactions for the <see cref="ActionOnInteractComponent"/>.
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/// </summary>
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public sealed class ActionOnInteractSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActionOnInteractComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ActionOnInteractComponent, AfterInteractEvent>(OnAfterInteract);
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}
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private void OnActivate(EntityUid uid, ActionOnInteractComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled || component.ActivateActions == null)
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return;
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var options = new List<InstantAction>();
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foreach (var action in component.ActivateActions)
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{
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if (ValidAction(action))
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options.Add(action);
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}
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if (options.Count == 0)
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return;
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var act = _random.Pick(options);
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if (act.Event != null)
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act.Event.Performer = args.User;
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act.Provider = uid;
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_actions.PerformAction(args.User, null, act, act.Event, _timing.CurTime, false);
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args.Handled = true;
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}
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private void OnAfterInteract(EntityUid uid, ActionOnInteractComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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// First, try entity target actions
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if (args.Target != null && component.EntityActions != null)
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{
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var entOptions = new List<EntityTargetAction>();
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foreach (var action in component.EntityActions)
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{
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if (!ValidAction(action, args.CanReach))
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continue;
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if (!_actions.ValidateEntityTarget(args.User, args.Target.Value, action))
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continue;
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entOptions.Add(action);
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}
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if (entOptions.Count > 0)
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{
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var entAct = _random.Pick(entOptions);
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if (entAct.Event != null)
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{
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entAct.Event.Performer = args.User;
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entAct.Event.Target = args.Target.Value;
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}
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entAct.Provider = uid;
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_actions.PerformAction(args.User, null, entAct, entAct.Event, _timing.CurTime, false);
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args.Handled = true;
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return;
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}
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}
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// else: try world target actions
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if (component.WorldActions == null)
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return;
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var options = new List<WorldTargetAction>();
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foreach (var action in component.WorldActions)
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{
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if (!ValidAction(action, args.CanReach))
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continue;
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if (!_actions.ValidateWorldTarget(args.User, args.ClickLocation, action))
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continue;
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options.Add(action);
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}
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if (options.Count == 0)
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return;
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var act = _random.Pick(options);
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if (act.Event != null)
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{
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act.Event.Performer = args.User;
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act.Event.Target = args.ClickLocation;
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}
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act.Provider = uid;
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_actions.PerformAction(args.User, null, act, act.Event, _timing.CurTime, false);
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args.Handled = true;
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}
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private bool ValidAction(ActionType act, bool canReach = true)
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{
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if (!act.Enabled)
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return false;
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if (act.Charges.HasValue && act.Charges <= 0)
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return false;
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var curTime = _timing.CurTime;
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if (act.Cooldown.HasValue && act.Cooldown.Value.End > curTime)
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return false;
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return canReach || act is TargetedAction { CheckCanAccess: false };
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}
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}
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@@ -18,9 +18,9 @@ namespace Content.Server.Actions
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base.Initialize();
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base.Initialize();
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}
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}
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protected override bool PerformBasicActions(EntityUid user, ActionType action)
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protected override bool PerformBasicActions(EntityUid user, ActionType action, bool predicted)
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{
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{
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var result = base.PerformBasicActions(user, action);
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var result = base.PerformBasicActions(user, action, predicted);
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if (!string.IsNullOrWhiteSpace(action.Speech))
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if (!string.IsNullOrWhiteSpace(action.Speech))
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{
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{
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21
Content.Server/Magic/Events/ChangeComponentsSpellEvent.cs
Normal file
21
Content.Server/Magic/Events/ChangeComponentsSpellEvent.cs
Normal file
@@ -0,0 +1,21 @@
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using Content.Shared.Actions;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Magic.Events;
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/// <summary>
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/// Spell that uses the magic of ECS to add & remove components. Components are first removed, then added.
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/// </summary>
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public sealed class ChangeComponentsSpellEvent : EntityTargetActionEvent
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{
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// TODO allow it to set component data-fields?
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// for now a Hackish way to do that is to remove & add, but that doesn't allow you to selectively set specific data fields.
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[DataField("toAdd")]
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[AlwaysPushInheritance]
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public EntityPrototype.ComponentRegistry ToAdd = new();
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[DataField("toRemove")]
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[AlwaysPushInheritance]
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public HashSet<string> ToRemove = new();
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}
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@@ -18,11 +18,13 @@ using Content.Shared.Spawners.Components;
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using Content.Shared.Storage;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Server.Magic;
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namespace Content.Server.Magic;
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@@ -31,6 +33,8 @@ namespace Content.Server.Magic;
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/// </summary>
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/// </summary>
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public sealed class MagicSystem : EntitySystem
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public sealed class MagicSystem : EntitySystem
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{
|
{
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[Dependency] private readonly ISerializationManager _seriMan = default!;
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[Dependency] private readonly IComponentFactory _compFact = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -58,6 +62,7 @@ public sealed class MagicSystem : EntitySystem
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SubscribeLocalEvent<SmiteSpellEvent>(OnSmiteSpell);
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SubscribeLocalEvent<SmiteSpellEvent>(OnSmiteSpell);
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SubscribeLocalEvent<WorldSpawnSpellEvent>(OnWorldSpawn);
|
SubscribeLocalEvent<WorldSpawnSpellEvent>(OnWorldSpawn);
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SubscribeLocalEvent<ProjectileSpellEvent>(OnProjectileSpell);
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SubscribeLocalEvent<ProjectileSpellEvent>(OnProjectileSpell);
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SubscribeLocalEvent<ChangeComponentsSpellEvent>(OnChangeComponentsSpell);
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}
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}
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|
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private void OnInit(EntityUid uid, SpellbookComponent component, ComponentInit args)
|
private void OnInit(EntityUid uid, SpellbookComponent component, ComponentInit args)
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@@ -173,6 +178,27 @@ public sealed class MagicSystem : EntitySystem
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}
|
}
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}
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}
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|
private void OnChangeComponentsSpell(ChangeComponentsSpellEvent ev)
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|
{
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foreach (var toRemove in ev.ToRemove)
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|
{
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|
if (_compFact.TryGetRegistration(toRemove, out var registration))
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|
RemComp(ev.Target, registration.Type);
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|
}
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|
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|
foreach (var (name, data) in ev.ToAdd)
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|
{
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|
if (HasComp(ev.Target, data.Component.GetType()))
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|
continue;
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|
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|
var component = (Component) _compFact.GetComponent(name);
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|
component.Owner = ev.Target;
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|
var temp = (object) component;
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|
_seriMan.CopyTo(data.Component, ref temp);
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|
EntityManager.AddComponent(ev.Target, (Component) temp!);
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|
}
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|
}
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|
|
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private List<EntityCoordinates> GetSpawnPositions(TransformComponent casterXform, MagicSpawnData data)
|
private List<EntityCoordinates> GetSpawnPositions(TransformComponent casterXform, MagicSpawnData data)
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{
|
{
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switch (data)
|
switch (data)
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@@ -34,7 +34,7 @@ public abstract class ActionType : IEquatable<ActionType>, IComparable, ICloneab
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/// <summary>
|
/// <summary>
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/// Name to show in UI.
|
/// Name to show in UI.
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/// </summary>
|
/// </summary>
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||||||
[DataField("name", required: true)]
|
[DataField("name")]
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public string DisplayName = string.Empty;
|
public string DisplayName = string.Empty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -202,7 +202,7 @@ public abstract class SharedActionsSystem : EntitySystem
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performEvent.Performer = user;
|
performEvent.Performer = user;
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||||||
|
|
||||||
// All checks passed. Perform the action!
|
// All checks passed. Perform the action!
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||||||
PerformAction(component, act, performEvent, curTime);
|
PerformAction(user, component, act, performEvent, curTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ValidateEntityTarget(EntityUid user, EntityUid target, EntityTargetAction action)
|
public bool ValidateEntityTarget(EntityUid user, EntityUid target, EntityTargetAction action)
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@@ -265,7 +265,7 @@ public abstract class SharedActionsSystem : EntitySystem
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return _interactionSystem.InRangeUnobstructed(user, coords, range: action.Range);
|
return _interactionSystem.InRangeUnobstructed(user, coords, range: action.Range);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PerformAction(ActionsComponent component, ActionType action, BaseActionEvent? actionEvent, TimeSpan curTime)
|
public void PerformAction(EntityUid performer, ActionsComponent? component, ActionType action, BaseActionEvent? actionEvent, TimeSpan curTime, bool predicted = true)
|
||||||
{
|
{
|
||||||
var handled = false;
|
var handled = false;
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ public abstract class SharedActionsSystem : EntitySystem
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actionEvent.Handled = false;
|
actionEvent.Handled = false;
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||||||
|
|
||||||
if (action.Provider == null)
|
if (action.Provider == null)
|
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RaiseLocalEvent(component.Owner, (object) actionEvent, broadcast: true);
|
RaiseLocalEvent(performer, (object) actionEvent, broadcast: true);
|
||||||
else
|
else
|
||||||
RaiseLocalEvent(action.Provider.Value, (object) actionEvent, broadcast: true);
|
RaiseLocalEvent(action.Provider.Value, (object) actionEvent, broadcast: true);
|
||||||
|
|
||||||
@@ -285,7 +285,7 @@ public abstract class SharedActionsSystem : EntitySystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Execute convenience functionality (pop-ups, sound, speech)
|
// Execute convenience functionality (pop-ups, sound, speech)
|
||||||
handled |= PerformBasicActions(component.Owner, action);
|
handled |= PerformBasicActions(performer, action, predicted);
|
||||||
|
|
||||||
if (!handled)
|
if (!handled)
|
||||||
return; // no interaction occurred.
|
return; // no interaction occurred.
|
||||||
@@ -309,19 +309,19 @@ public abstract class SharedActionsSystem : EntitySystem
|
|||||||
action.Cooldown = (curTime, curTime + action.UseDelay.Value);
|
action.Cooldown = (curTime, curTime + action.UseDelay.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dirty)
|
if (dirty && component != null)
|
||||||
Dirty(component);
|
Dirty(component);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Execute convenience functionality for actions (pop-ups, sound, speech)
|
/// Execute convenience functionality for actions (pop-ups, sound, speech)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual bool PerformBasicActions(EntityUid performer, ActionType action)
|
protected virtual bool PerformBasicActions(EntityUid performer, ActionType action, bool predicted)
|
||||||
{
|
{
|
||||||
if (action.Sound == null && string.IsNullOrWhiteSpace(action.Popup))
|
if (action.Sound == null && string.IsNullOrWhiteSpace(action.Popup))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var filter = Filter.PvsExcept(performer);
|
var filter = predicted ? Filter.PvsExcept(performer) : Filter.Pvs(performer);
|
||||||
|
|
||||||
_audio.Play(action.Sound, filter, performer, true, action.AudioParams);
|
_audio.Play(action.Sound, filter, performer, true, action.AudioParams);
|
||||||
|
|
||||||
|
|||||||
@@ -352,6 +352,8 @@
|
|||||||
- id: WeaponPulseCarbine
|
- id: WeaponPulseCarbine
|
||||||
prob: .001
|
prob: .001
|
||||||
orGroup: GiftPool
|
orGroup: GiftPool
|
||||||
|
- id: RGBStaff
|
||||||
|
orGroup: GiftPool
|
||||||
sound:
|
sound:
|
||||||
path: /Audio/Effects/unwrap.ogg
|
path: /Audio/Effects/unwrap.ogg
|
||||||
|
|
||||||
|
|||||||
37
Resources/Prototypes/Magic/staves.yml
Normal file
37
Resources/Prototypes/Magic/staves.yml
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
# non-projectile / "gun" staves
|
||||||
|
|
||||||
|
# wand that gives lights an RGB effect.
|
||||||
|
- type: entity
|
||||||
|
id: RGBStaff
|
||||||
|
parent: BaseItem
|
||||||
|
name: RGB Staff
|
||||||
|
description: Helps fix the underabundance of RGB gear on the station.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Objects/Weapons/Guns/Basic/staves.rsi
|
||||||
|
layers:
|
||||||
|
- state: nothing
|
||||||
|
- state: nothing-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
- type: ActionOnInteract
|
||||||
|
entityActions:
|
||||||
|
- whitelist: { components: [ PointLight ] }
|
||||||
|
charges: 25
|
||||||
|
sound: /Audio/Magic/blink.ogg
|
||||||
|
event: !type:ChangeComponentsSpellEvent
|
||||||
|
toAdd:
|
||||||
|
- type: RgbLightController
|
||||||
|
- type: Item
|
||||||
|
inhandVisuals:
|
||||||
|
left:
|
||||||
|
- state: staff-inhand-left
|
||||||
|
- state: staff-inhand-left-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
right:
|
||||||
|
- state: staff-inhand-right
|
||||||
|
- state: staff-inhand-right-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
- type: RgbLightController
|
||||||
|
- type: PointLight
|
||||||
|
enabled: true
|
||||||
|
radius: 2
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"version": 1,
|
"version": 1,
|
||||||
"license": "CC-BY-SA-3.0",
|
"license": "CC-BY-SA-3.0",
|
||||||
"copyright": "/tg/station at https://github.com/tgstation/tgstation/commit/270acce4f551253d8ac75de19236b8b4be598f7f. edited by mirrorcult to allow layering",
|
"copyright": "/tg/station at https://github.com/tgstation/tgstation/commit/270acce4f551253d8ac75de19236b8b4be598f7f. edited by mirrorcult to allow layering. Generic unshaded layers added by electro.",
|
||||||
"size": {
|
"size": {
|
||||||
"x": 32,
|
"x": 32,
|
||||||
"y": 32
|
"y": 32
|
||||||
@@ -517,6 +517,17 @@
|
|||||||
0.5
|
0.5
|
||||||
]
|
]
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "staff-inhand-right-unshaded",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "staff-inhand-left-unshaded",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "nothing-unshaded"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
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|
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|
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|
After Width: | Height: | Size: 5.0 KiB |
Reference in New Issue
Block a user