malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies * create borg transponder and give it to all nt borgs * add robotics console * actually implement battery charge display + some fix * tab * real explosion * little safer * disable destroy button clientside too when on cooldown * m * how do i do this when i review things... Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * webedit ops Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * ui updates * oracle java * do a thing * update ui when a borg times out * maybe fix test * add IsLocked to LockSystem * make destroying gib the chassis again, so emagging isnt sus * use locking * require using alt click to unlock so normal click is open ui * the * use LogType.Action * take this L * pocket lint? * sharer * pro ops * robor pushmarkup * m * update and make it not use prototype anymore * frame0 * update yaml * untroll * bad * h --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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using Content.Shared.Radio;
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using Content.Shared.Robotics;
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using Content.Shared.Robotics.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Robotics.Components;
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/// <summary>
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/// Robotics console for managing borgs.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedRoboticsConsoleSystem))]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class RoboticsConsoleComponent : Component
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{
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/// <summary>
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/// Address and data of each cyborg.
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/// </summary>
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[DataField]
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public Dictionary<string, CyborgControlData> Cyborgs = new();
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/// <summary>
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/// After not responding for this length of time borgs are removed from the console.
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/// </summary>
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[DataField]
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public TimeSpan Timeout = TimeSpan.FromSeconds(10);
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/// <summary>
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/// Radio channel to send messages on.
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/// </summary>
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[DataField]
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public ProtoId<RadioChannelPrototype> RadioChannel = "Science";
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/// <summary>
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/// Radio message sent when destroying a borg.
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/// </summary>
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[DataField]
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public LocId DestroyMessage = "robotics-console-cyborg-destroyed";
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/// <summary>
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/// Cooldown on destroying borgs to prevent complete abuse.
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/// </summary>
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[DataField]
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public TimeSpan DestroyCooldown = TimeSpan.FromSeconds(30);
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/// <summary>
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/// When a borg can next be destroyed.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan NextDestroy = TimeSpan.Zero;
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}
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