Rider static analysis (#433)
* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
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committed by
Pieter-Jan Briers
parent
62b31eee00
commit
b2e2aef78d
@@ -1,21 +1,21 @@
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.VendingMachines;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.VendingMachines;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Server.GameObjects.Components.VendingMachines
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