Rider static analysis (#433)

* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
This commit is contained in:
ZelteHonor
2019-11-13 17:37:46 -05:00
committed by Pieter-Jan Briers
parent 62b31eee00
commit b2e2aef78d
138 changed files with 190 additions and 400 deletions

View File

@@ -4,7 +4,6 @@ using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -15,7 +14,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
/// </summary>
[RegisterComponent]
class WelderComponent : ToolComponent, EntitySystems.IUse, EntitySystems.IExamine
class WelderComponent : ToolComponent, IUse, IExamine
{
SpriteComponent spriteComponent;