Rider static analysis (#433)
* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
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committed by
Pieter-Jan Briers
parent
62b31eee00
commit
b2e2aef78d
@@ -4,7 +4,6 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -15,7 +14,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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/// Tool used to weld metal together, light things on fire, or melt into constituent parts
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/// </summary>
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[RegisterComponent]
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class WelderComponent : ToolComponent, EntitySystems.IUse, EntitySystems.IExamine
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class WelderComponent : ToolComponent, IUse, IExamine
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{
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SpriteComponent spriteComponent;
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