Rider static analysis (#433)
* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
This commit is contained in:
committed by
Pieter-Jan Briers
parent
62b31eee00
commit
b2e2aef78d
@@ -1,18 +1,12 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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public class SpeciesVisualizer2D : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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@@ -20,7 +14,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var state))
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{
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switch (state)
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switch (state)
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{
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case SharedSpeciesComponent.MobState.Stand:
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sprite.Rotation = 0;
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@@ -32,4 +26,4 @@ namespace Content.Client.GameObjects.Components.Mobs
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}
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}
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}
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}
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}
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