Rider static analysis (#433)
* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
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committed by
Pieter-Jan Briers
parent
62b31eee00
commit
b2e2aef78d
@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using Robust.Shared.Utility;using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Utility;
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@@ -12,7 +14,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Client.GameObjects
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@@ -55,7 +56,7 @@ namespace Content.Client.GameObjects
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void AddButton(out InventoryButton variable, Slots slot, string textureName)
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{
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var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var storageTexture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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variable = new InventoryButton(slot, texture, storageTexture)
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{
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OnPressed = AddToInventory,
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@@ -170,7 +171,7 @@ namespace Content.Client.GameObjects
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void AddButton(Slots slot, string textureName, Vector2 position)
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{
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var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var storageTexture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
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var storageTexture = resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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var button = new InventoryButton(slot, texture, storageTexture)
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{
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Position = position
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