Everything: Rich text redux (#5625)
* lord save me * UI/ChatBox: Use the new `defStyle` param for `RenderMarkup` The previous iteration didn't work because `AddMessage` can't inherit its color from the PushColor (since we're not doing actual tag stacks anymore). * rebase touchup
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@@ -2,6 +2,7 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility.Markup;
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namespace Content.Shared.Construction.Steps
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{
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@@ -23,13 +24,15 @@ namespace Content.Shared.Construction.Steps
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public override void DoExamine(ExaminedEvent examinedEvent)
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{
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examinedEvent.Message.AddMarkup(string.IsNullOrEmpty(Name)
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? Loc.GetString(
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"construction-insert-entity-with-component",
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("componentName", Component))// Terrible.
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: Loc.GetString(
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"construction-insert-exact-entity",
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("entityName", Name)));
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examinedEvent.Message.AddMessage(
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Basic.RenderMarkup(string.IsNullOrEmpty(Name)
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? Loc.GetString(
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"construction-insert-entity-with-component",
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("componentName", Component))// Terrible.
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: Loc.GetString(
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"construction-insert-exact-entity",
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("entityName", Name))
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));
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}
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}
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}
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