Everything: Rich text redux (#5625)
* lord save me * UI/ChatBox: Use the new `defStyle` param for `RenderMarkup` The previous iteration didn't work because `AddMessage` can't inherit its color from the PushColor (since we're not doing actual tag stacks anymore). * rebase touchup
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@@ -5,17 +5,18 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility.Markup;
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namespace Content.Server.Examine
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{
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[UsedImplicitly]
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public class ExamineSystem : ExamineSystemShared
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{
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private static readonly FormattedMessage _entityNotFoundMessage;
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private static readonly FormattedMessage.Builder _entityNotFoundMessage;
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static ExamineSystem()
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{
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_entityNotFoundMessage = new FormattedMessage();
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_entityNotFoundMessage = new FormattedMessage.Builder();
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_entityNotFoundMessage.AddText(Loc.GetString("examine-system-entity-does-not-exist"));
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}
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@@ -39,7 +40,7 @@ namespace Content.Server.Examine
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|| !CanExamine(playerEnt, request.EntityUid))
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{
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RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
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request.EntityUid, _entityNotFoundMessage), channel);
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request.EntityUid, _entityNotFoundMessage.Build()), channel);
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return;
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}
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