Everything: Rich text redux (#5625)

* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
This commit is contained in:
E F R
2021-12-13 02:25:42 +00:00
committed by GitHub
parent 7c31964613
commit b2da936848
61 changed files with 305 additions and 214 deletions

View File

@@ -5,17 +5,18 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.Utility.Markup;
namespace Content.Server.Examine
{
[UsedImplicitly]
public class ExamineSystem : ExamineSystemShared
{
private static readonly FormattedMessage _entityNotFoundMessage;
private static readonly FormattedMessage.Builder _entityNotFoundMessage;
static ExamineSystem()
{
_entityNotFoundMessage = new FormattedMessage();
_entityNotFoundMessage = new FormattedMessage.Builder();
_entityNotFoundMessage.AddText(Loc.GetString("examine-system-entity-does-not-exist"));
}
@@ -39,7 +40,7 @@ namespace Content.Server.Examine
|| !CanExamine(playerEnt, request.EntityUid))
{
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
request.EntityUid, _entityNotFoundMessage), channel);
request.EntityUid, _entityNotFoundMessage.Build()), channel);
return;
}