Everything: Rich text redux (#5625)

* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
This commit is contained in:
E F R
2021-12-13 02:25:42 +00:00
committed by GitHub
parent 7c31964613
commit b2da936848
61 changed files with 305 additions and 214 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.Utility.Markup;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
@@ -38,7 +39,7 @@ namespace Content.Server.Construction.Components
[DataField("rating")]
public int Rating { get; private set; } = 1;
public void Examine(FormattedMessage message, bool inDetailsRange)
public void Examine(FormattedMessage.Builder message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("machine-part-component-on-examine-rating-text", ("rating", Rating)) + "\n");
message.AddMarkup(Loc.GetString("machine-part-component-on-examine-type-text", ("type", PartType)) + "\n");