Add multipart machines system (#35969)

This commit is contained in:
BarryNorfolk
2025-06-02 16:02:41 +02:00
committed by GitHub
parent 9a38d66df2
commit b2d0f7ed28
32 changed files with 987 additions and 331 deletions

View File

@@ -13,12 +13,6 @@ namespace Content.Server.ParticleAccelerator.Components;
[RegisterComponent]
public sealed partial class ParticleAcceleratorControlBoxComponent : Component
{
/// <summary>
/// Whether the PA parts have been correctly arranged to make a functional device.
/// </summary>
[ViewVariables]
public bool Assembled = false;
/// <summary>
/// Whether the PA is currently set to fire at the console.
/// Requires <see cref="Assembled"/> to be true.
@@ -40,12 +34,6 @@ public sealed partial class ParticleAcceleratorControlBoxComponent : Component
[ViewVariables]
public bool Firing = false;
/// <summary>
/// Block re-entrant rescanning.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool CurrentlyRescanning = false;
/// <summary>
/// Whether the PA is currently firing or charging to fire.
/// Bounded by <see cref="ParticleAcceleratorPowerState.Standby"/> and <see cref="MaxStrength"/>.
@@ -61,48 +49,6 @@ public sealed partial class ParticleAcceleratorControlBoxComponent : Component
[ViewVariables]
public ParticleAcceleratorPowerState MaxStrength = ParticleAcceleratorPowerState.Level2;
/// <summary>
/// The power supply unit of the assembled particle accelerator.
/// Implies the existance of a <see cref="ParticleAcceleratorPowerBoxComponent"/> attached to this entity.
/// </summary>
[ViewVariables]
public EntityUid? PowerBox;
/// <summary>
/// Whether the PA is currently firing or charging to fire.
/// Implies the existance of a <see cref="ParticleAcceleratorEndCapComponent"/> attached to this entity.
/// </summary>
[ViewVariables]
public EntityUid? EndCap;
/// <summary>
/// Whether the PA is currently firing or charging to fire.
/// Implies the existance of a <see cref="ParticleAcceleratorFuelChamberComponent"/> attached to this entity.
/// </summary>
[ViewVariables]
public EntityUid? FuelChamber;
/// <summary>
/// Whether the PA is currently firing or charging to fire.
/// Implies the existance of a <see cref="ParticleAcceleratorEmitterComponent"/> attached to this entity.
/// </summary>
[ViewVariables]
public EntityUid? PortEmitter;
/// <summary>
/// Whether the PA is currently firing or charging to fire.
/// Implies the existance of a <see cref="ParticleAcceleratorEmitterComponent"/> attached to this entity.
/// </summary>
[ViewVariables]
public EntityUid? ForeEmitter;
/// <summary>
/// Whether the PA is currently firing or charging to fire.
/// Implies the existance of a <see cref="ParticleAcceleratorEmitterComponent"/> attached to this entity.
/// </summary>
[ViewVariables]
public EntityUid? StarboardEmitter;
/// <summary>
/// The amount of power the particle accelerator must be provided with relative to the expected power draw to function.
/// </summary>